- From: Thomas E Deweese <thomas.deweese@kodak.com>
- Date: Wed, 20 Nov 2002 09:11:40 -0500
- To: Tobias Reif <tobiasreif@pinkjuice.com>
- Cc: www-svg@w3.org, Vadim Plessky <plessky@cnt.ru>
>>>>> "TR" == Tobias Reif <tobiasreif@pinkjuice.com> writes: TR> Vadim Plessky wrote: >> On Tuesday 19 November 2002 3:13 pm, Tobias Reif wrote: | Vadim >> Plessky wrote: | > First I need to see SVG fonts, >> | >> | You can get lots of free TTF fonts, then convert them to SVG Font >> via | Batik. It's a lot of fun. >> >> In a short: I stopped using TTF fonts about year ago, and actively >> promote usage of PostScript Type1 (or Type2/CFF) fonts. Any particular reason why? >> But thanks for this reference, may be one day I would install Batik >> and try this. Does it convert TrueType hints (opcodes) to SVG, >> too? SVG fonts have no notion of font hinting. None - zip - zilch - zero. Yes, it is clear that this makes them almost useless for small font sizes. On the up side most SVG viewers do use anti-aliasing for rendering text, while this certainly does not solve the problem it helps. I don't think the SVG WG is likely to add font hinting to SVG fonts - my impression is that one must step very carefully here to avoid a minefield of patents. >> I still should to learn *why* you may want to have filters or >> animations inside *font*. TR> Fancy splash screens, film credits over SMIL flicks etc etc. The TR> idea is not to use animated etc glyphs for regular text, but to TR> make fancy logos, designs, styles (thing graffiti) etc accessible, TR> and platform independent. There are lots of 'art' fonts that would look _much_ better if they could use color. You could then have real 'illuminated' fonts, etc. >> "Right tool for the right task", IMO. TR> Exactly. No one said you should use these possibilities at all, or TR> that you should use them where they are not appropriate. Correct. >> | > For example, it seems that Adobe SVG plugin (Windows) renders >> fonts on | > its own, ignoring Windows font rasterizer. | > While >> such approach may be ok for Adobe's graphics apps (PhotoShop, | > >> Illustrator), text at small sizes (8pt-12pt) in unreadable in such >> case >> | >> | Use the renderung related properties to make small text readable. >> >> Do you mean, "hints"? TR> Why don't you simply play with the text rendering properties in TR> SVG to solve your problem? I think 'hint' is getting over used here, There is a family of 'rendering hints' (section 11.7) that you can set on elements in SVG - like text-rendering="optimizeLegibility" - that renderers can use to know what the author intends for the text - for a large Corporate logo you probably want anti-aliasing etc, for the 'fine-print' you probably want font-hinting with no anti-aliasing. These properties allow content authors to inform the renderer what is appropriate. Just so it is clear SVG isn't aiming to replace HTML - where text is king, it is trying to provide a format where vector graphics and text and raster images play a more balanced role.
Received on Wednesday, 20 November 2002 09:12:03 UTC