- From: Chris Beels <chris.beels@riskmetrics.com>
- Date: Fri, 8 Feb 2002 09:36:59 -0500
- To: "'Erik Hellman'" <Erik.Hellman@apollo.nu>, www-svg@w3.org
- Message-ID: <9AB2767ED5B1D5119F0B00B0D049DBC07B8565@LUCY>
Erik, Not sure if this helps, but you might be able to model this by using paths, having each of your objects as either rectangles or rectangle-line-rectangle paths. This latter could be described as a single function taking in (upperleft, width1, height1, width2, height2, lowerright). The line would be implicit between the two rectangles. I`ve done similar dynamic shape modelling with cone segments at http://www.ckbphoto.com/svg/cones2.html Hope that helps. Chris -----Original Message----- From: Erik Hellman [mailto:Erik.Hellman@apollo.nu] Sent: 08 February 2002 04:15 To: www-svg@w3.org Subject: Connecting elements using lines/paths Hi, I am looking at using SVG as a modelling language for ontologies, UML, RDBMS etc. There, in my point of view, seems to be a feature missing in the current specification. Is it possible to define two elements, like two rectangulars, and then define a line or a path connecting them. This way it would be possible to change one of the rectangulars without having to redefine the coordinates for the line/path. This could perhaps be done by specifying the end coordinates for the line as a reference to a point within the rectangulars. Maybe one could define "connection points" for every shape in SVG? Has anyone thought of this or is it outside the goal of SVG? regards, Erik Hellman
Received on Friday, 8 February 2002 09:42:39 UTC