- From: Dominik Lenné <dominik.lenne@uumail.de>
- Date: Wed, 19 May 1999 00:28:12 +0200
- To: <www-svg@w3.org>, "Leonard R. Kasday" <kasday@acm.org>
- Cc: <asgilman@access.digex.net>
There seem to be indeed a parallel development of vector graphics standards in the internet. I raised the question of WebCGM vs. SVG some weeks ago. An aspect may be the XML-compatibility, which might require this extra-development. Yours Dominik Lenné, Berlin ---------- > Von: Leonard R. Kasday <kasday@acm.org> > An: www-svg@w3.org > Cc: asgilman@access.digex.net > Betreff: SVG: why 2D > Datum: Donnerstag, 13. Mai 1999 20:43 > > Why was SVG limited to 2D? Why not e.g. reuse VRML semantics if not > syntax? Or at least a 2D subset of VRML semantics with ready extensibility > to 3D. Of course you'd want to add features not currently in VRML, such as > filters and text equivalents. > > People have probably raised this before but I couldn't find a ref to the > archive on your home page. Sorry if this duplicates existing discussion. > > Len > ------- > Leonard R. Kasday, Ph.D. > Universal Design Engineer, Institute on Disabilities/UAP, and > Adjunct Professor, Electrical Engineering > Temple University > > Ritter Hall Annex, Room 423, Philadelphia, PA 19122 > kasday@acm.org > (215} 204-2247 (voice) > (800) 750-7428 (TTY)
Received on Tuesday, 18 May 1999 18:45:45 UTC