- From: Daniel Weck <daniel.weck@free.fr>
- Date: Tue, 14 Jun 2005 10:37:07 +0100
- To: YY <yanayy@earthlink.net>
- Cc: www-smil@w3.org
I assume you're talking about using "animate" on the "soundLevel"
attribute of a region.
As far as I know, this is a known issue.
I think it's a bug introduced with the changes in the Helix community
code (which RealOne player is now based on):
There are 3 bug reports, only one of which is FIXED (CLOSED):
https://bugs.helixcommunity.org/show_bug.cgi?id=2590
https://bugs.helixcommunity.org/show_bug.cgi?id=2587
https://bugs.helixcommunity.org/show_bug.cgi?id=2586
https://helixcommunity.org/viewcvs/cgi/viewcvs.cgi/client/core/
hxsrc.cpp.diff?r1=1.69&r2=1.70
("Fix for 126350, audio drops out while soundLevel animation plays.
Incorrect feature define, should be HELIX_FEATURE_SMIL_SOUNDLEVEL.")
It's time we send more bug reports to the dev team (or revive the
existing ones), because this is a serious issue:
https://bugs.helixcommunity.org/?group_id=33
Kind regards, Daniel WECK.
On 13 Jun 2005, at 20:26, YY wrote:
>
> Authoring SMIL 2.0 and trying to use the animate tag to fade in and
> out the sound of a single rm audio file.
> Is there a limitation to the audio file type we can use as source in
> order for the fade work properly?
> I am experiencing re-buffering and therefor stuttering audio during
> the fades (Realplayer 10).
> I have used the code exactly as described in the real production
> guide. Even their own files provided for the code example are
> stuttering.
> Any known issues with that?
> thank you.
>
>
>
>
>
Received on Tuesday, 14 June 2005 09:47:56 UTC