- From: Daniel Weck <daniel.weck@free.fr>
- Date: Tue, 14 Jun 2005 10:37:07 +0100
- To: YY <yanayy@earthlink.net>
- Cc: www-smil@w3.org
I assume you're talking about using "animate" on the "soundLevel" attribute of a region. As far as I know, this is a known issue. I think it's a bug introduced with the changes in the Helix community code (which RealOne player is now based on): There are 3 bug reports, only one of which is FIXED (CLOSED): https://bugs.helixcommunity.org/show_bug.cgi?id=2590 https://bugs.helixcommunity.org/show_bug.cgi?id=2587 https://bugs.helixcommunity.org/show_bug.cgi?id=2586 https://helixcommunity.org/viewcvs/cgi/viewcvs.cgi/client/core/ hxsrc.cpp.diff?r1=1.69&r2=1.70 ("Fix for 126350, audio drops out while soundLevel animation plays. Incorrect feature define, should be HELIX_FEATURE_SMIL_SOUNDLEVEL.") It's time we send more bug reports to the dev team (or revive the existing ones), because this is a serious issue: https://bugs.helixcommunity.org/?group_id=33 Kind regards, Daniel WECK. On 13 Jun 2005, at 20:26, YY wrote: > > Authoring SMIL 2.0 and trying to use the animate tag to fade in and > out the sound of a single rm audio file. > Is there a limitation to the audio file type we can use as source in > order for the fade work properly? > I am experiencing re-buffering and therefor stuttering audio during > the fades (Realplayer 10). > I have used the code exactly as described in the real production > guide. Even their own files provided for the code example are > stuttering. > Any known issues with that? > thank you. > > > > >
Received on Tuesday, 14 June 2005 09:47:56 UTC