Re: "SpecLite" proposal

Thank you Lofton for this initial work.  I'll take a closer look at it 
tomorrow.

>Some overall principles:
>
>1.) I think much (most?) of what we did in CR SpecGL is good stuff, but 
>need to be "layered".  First exposure to users should only reveal a 
>fraction of the detail.  So there will be at most 1/4 - 1/3 as many 
>"rules" at the top level of SpecLite-GL and SpecLite-template.

Agree.  It should also be presented in layman terms, so that it is easily 
understood.

>2.) Most of the rest of our stuff is still useful, but ought to become 
>techniques in SpecLite-ET, or reference articles that can be drilled down 
>to and found by the curious "advanced user".

Agree.  There are various ways to do this - it can be links to external 
materials and/or an Experts area within a SpecLite section. Something to 
think about.

>3.) Accordingly, I usually tried to "hide" jargon like DoV, CoP, etc, 
>while preserving the important concepts.  (We did get feedback that the 
>DoV concepts were a useful and unique contribution.  So we need to make 
>'em a little less fierce looking.)

Good.  I think extracting DoV and maybe CoP into a Tech Note would help 
provide exposure to these ideas.  The more people who are familiar with 
these concepts, the less difficult it will be to use them in the future.

>4.) I think that all the stuff that survives in the top level of SpecLite 
>could probably be grouped under 3-4 principles (Modules for SpecGL).  But 
>I didn't try to go there and define the modularization (too abstract for 
>me at this point).
>
>Apologies that it is rough and unfinished, and probably there are some 
>inconsistencies between [1] and [2] -- but hopefully the basic ideas come 
>through, sufficient for discussion.

A very good start. Thanks

--TaTa
Lynne

Received on Monday, 8 March 2004 19:14:14 UTC