- From: Lynne Rosenthal <lynne.rosenthal@nist.gov>
- Date: Mon, 08 Mar 2004 19:13:24 -0500
- To: Lofton Henderson <lofton@rockynet.com>, www-qa-wg@w3.org
Thank you Lofton for this initial work. I'll take a closer look at it tomorrow. >Some overall principles: > >1.) I think much (most?) of what we did in CR SpecGL is good stuff, but >need to be "layered". First exposure to users should only reveal a >fraction of the detail. So there will be at most 1/4 - 1/3 as many >"rules" at the top level of SpecLite-GL and SpecLite-template. Agree. It should also be presented in layman terms, so that it is easily understood. >2.) Most of the rest of our stuff is still useful, but ought to become >techniques in SpecLite-ET, or reference articles that can be drilled down >to and found by the curious "advanced user". Agree. There are various ways to do this - it can be links to external materials and/or an Experts area within a SpecLite section. Something to think about. >3.) Accordingly, I usually tried to "hide" jargon like DoV, CoP, etc, >while preserving the important concepts. (We did get feedback that the >DoV concepts were a useful and unique contribution. So we need to make >'em a little less fierce looking.) Good. I think extracting DoV and maybe CoP into a Tech Note would help provide exposure to these ideas. The more people who are familiar with these concepts, the less difficult it will be to use them in the future. >4.) I think that all the stuff that survives in the top level of SpecLite >could probably be grouped under 3-4 principles (Modules for SpecGL). But >I didn't try to go there and define the modularization (too abstract for >me at this point). > >Apologies that it is rough and unfinished, and probably there are some >inconsistencies between [1] and [2] -- but hopefully the basic ideas come >through, sufficient for discussion. A very good start. Thanks --TaTa Lynne
Received on Monday, 8 March 2004 19:14:14 UTC