- From: Andrew Thackrah <andrew@opengroup.org>
- Date: Wed, 14 Aug 2002 17:03:50 +0100
- To: www-qa-wg@w3.org
- Cc: www-qa@w3.org
On 2002.08.14 16:29 Lynne Rosenthal wrote: > I propose the following definition for use case. I've also included > some additional possibilities. It may make sense to use some of this > (#2-4) in the Notes below the checkpoint. #5 is a definition for User > Scenario > However, here is some Background or alternative definition > > 2. A use case defines a goal-oriented set of interactions between > external actors and the system (specification) under consideration. > (Actors are parties outside the system that interact with the system > (UML 1999, pp2.113-22.123) > An actor may be a class of users, roles users can play or other systems. > 5. USER SCENARIO - an instance of a use case, representing a single > path through the use case. Thus, there may be a scenario for the main > flow through the use case and another scenarios for each possible > variation of flow through the use case (e.g., representing each option). In UML (1.4) , they talk of UseCases and UseCaseInstances. They define a UseCaseInstance as (pp2-138): " A use case instance is the performance of a sequence of actions specified in the use case. [In the metamodel UseCaseInstance is a subclass of Instance.] Each method performed by a UseCaseInstance is performed as an atomic transaction; that is, it is not iterrupted by any other UseCaseInstance. An explicitly described UseCaseInstance is called a scenario" So the OMG regard a scenario as being a description of an instance of a use case. This is the opposite sense to our current definition in specGL #1. "A Use Case is a description of the user scenario" So I think we have to decide whether to go with OMG terminology or use our own. I vote for going with OMG. -Andrew
Received on Wednesday, 14 August 2002 12:04:52 UTC