ISMAR 2020 - Second call for papers

*[Please distribute this call to interested parties.*
*Nevertheless, we apologize for multiple posting]*


*IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY*
*Recife/Porto de Galinhas, Brazil*
*November 09 to 13, 2020*
*http://www.ismar20.org <http://www.ismar20.org>*

ISMAR 2020, the premier conference for Augmented Reality (AR) and Mixed
Reality (MR) will be held on November 09 to 13 in Recife/Porto de Galinhas,
Brazil.

ISMAR is responding to the recent explosion of commercial and research
activities related to AR and MR and Virtual Reality (VR) by continuing the
expansion of its scope over the past several years. ISMAR 2020 will cover
the full range of technologies encompassed by the MR continuum, from
interfaces in the real world to fully immersive experiences. This range
goes far beyond the traditional definition of AR, which focused on precise
3D tracking, visual display, and real-time performance.

We specifically invite contributions from areas such as Computer Graphics,
Human-Computer Interaction, Psychology, Computer Vision, Optics, and in
particular VR, and how these areas contribute to advancing AR / MR / XR /
VR technology.

You may find the Call for Paper in pdf attached or you can download it here
<http://ismar20.org/wp-content/uploads/2020/02/ismar_20_cfp.pdf>.

*IMPORTANT DEADLINES*
- Abstract Deadline: March 30, 2020 (23:59 AoE)
- Paper Submission Deadline: April 06, 2020 (23:59 AoE)
- Notification: June 15, 2020
- Camera-Ready Version: July 17, 2020

*SUBMISSION DETAILS*
There is only one paper submission category, from 4 to 10 pages (excluding
references). Papers ready for journal publication will be directly
published in a special issue of IEEE Transactions on Visualization and
Computer Graphics (TVCG). Other accepted papers will be published in the
ISMAR proceedings. Paper quality versus length will be assessed according
to a contribution-per-page judgment.

- All accepted papers will be orally presented at the ISMAR conference.
- All accepted papers will have the opportunity to be presented as a demo.
- All accepted papers will have the opportunity to be presented as a poster..
- All accepted papers will be archived in the IEEE Xplore digital library.

*Note: All submissions are made via the PCS system
<https://new.precisionconference.com/submissions>. Please see
the submission <http://ismar20.org/submission-guidelines> and review
<http://ismar20.org/reviewing-guidelines> guidelines for additional
details.*

*TOPICS OF INTEREST*
All topics relevant to AR, VR and MR are of interest. Note that VR papers
are also welcome regardless of their relevance to AR/MR. For brevity
AR/MR/VR are subsumed under XR Topics of interest include, but are not
limited to:

- AI for XR
- Camera and Projector-Camera Calibration
- Collaborative XR interfaces
- Computer Vision for XR
- Content creation / authorinģ and content management for XR
- Conversational and Speech Interfaces for XR
- Display technologies (e.g., eyewear, smart watches, projectors)
- Ethical issues
- Ergonomics and human factors
- Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo
haptics for XR
- Human augmentations
- Human-Computer Interaction for XR
- Immersive Visual Analytics
- Localization, spatial registration and tracking for XR
- Locomotion and navigation techniques
- Machine Learning for XR
- Mediated and Diminished Reality
- Multimodal input and output for XR
- Omnidirectional, 360, immersive Videos for XR
- Perception in XR
- Presence, body ownership, and agency
- Real-time performance issues
- Rendering techniques for XR
- Sensor fusion
- Spatial audio for XR, auditory perception and psychoacoustics
- Spatial AR, Projection mapping, Projector-camera systems
- System architectures for XR, distributed and online systems
- Touch, tangible and gesture interfaces
- Technology acceptance and social implications of XR
- Teleoperation and telepresence
- User experience, Usability studies and human-subjects experiments for XR
- Video processing and streaming for XR
- VR simulations of AR/MR/XR
- Visual effects / video processing
- Virtual Humans and Avatars
- Visualization techniques for XR
- XR applications from domains such as:
- Architecture
- Art, cultural heritage, education and training
- Automotive and aerospace
- Entertainment, sports broadcast
- Health, wellbeing, and medical applications
- Industrial, military, emergency response
- Therapy and rehabilitation
- Further domains not listed above


ISMAR 2020 Science & Technology Chairs
scitech_chairs@ismar20.org

Received on Monday, 9 March 2020 15:17:54 UTC