- From: <jpederse@wiley.com>
- Date: Thu, 7 Aug 2003 07:05:42 -0400
- To: Robert Miner <RobertM@dessci.com>
- Cc: S.Pepping@elsevier.nl, www-math@w3.org
Hi Robert, Thanks. I was interested to see so many combining marks on this list. Does this mean that, despite their deprecation, MathPlayer allows for them in MathML markup, or is it do with dealing with them outside of MathML? John. Robert Miner <RobertM@dessci.c To: jpederse@wiley.com, S.Pepping@elsevier.nl om> cc: www-math@w3.org Subject: Re: Accented variables 08/06/03 06:07 PM Hi Simon and John, Here is a list of characters that MathPlayer currently considers for special handling as accents. There are some others as well that are handled differently by MathPlayer, but there is no easy way to collect of list of these exceptional cases, so I haven't bothered. Obviously, this doesn't help you much with the project of picking a "canonical" codepoint for these accents when there is a choice. But it might help you rule out some bad choices. Hope it helps. --Robert QUOTATION_MARK, // 0x0022 APOSTROPHE, // 0x0027 ASTERISK, // 0x002A FULL_STOP, // 0x002E CIRCUMFLEX_ACCENT, // 0x005E LOW_LINE, // 0x005F GRAVE_ACCENT, // 0x0060 TILDE, // 0x007E DIAERESIS, // 0x00A8 FEMININE_ORDINAL_INDICATOR, // 0x00AA MACRON, // 0x00AF DEGREE_SIGN, // 0x00B0 SUPERSCRIPT_TWO, // 0x00B2 SUPERSCRIPT_THREE, // 0x00B3 ACUTE_ACCENT, // 0x00B4 MIDDLE_DOT, // 0x00B7 CEDILLA, // 0x00B8 SUPERSCRIPT_ONE, // 0x00B9 MASCULINE_ORDINAL_INDICATOR, // 0x00BA MODIFIER_LETTER_RIGHT_HALF_RING, // 0x02BE MODIFIER_LETTER_LEFT_HALF_RING, // 0x02BF MODIFIER_LETTER_CIRCUMFLEX_ACCENT, // 0x02C6 CARON, // 0x02C7 BREVE, // 0x02D8 DOT_ABOVE, // 0x02D9 RING_ABOVE, // 0x02DA OGONEK, // 0x02DB SMALL_TILDE, // 0x02DC DOUBLE_ACUTE_ACCENT, // 0x02DD COMBINING_GRAVE_ACCENT, // 0x0300 COMBINING_ACUTE_ACCENT, // 0x0301 COMBINING_CIRCUMFLEX_ACCENT, // 0x0302 COMBINING_TILDE, // 0x0303 COMBINING_MACRON, // 0x0304 COMBINING_OVERLINE, // 0x0305 COMBINING_BREVE, // 0x0306 COMBINING_DOT_ABOVE, // 0x0307 COMBINING_DIAERESIS, // 0x0308 COMBINING_RING_ABOVE, // 0x030A COMBINING_CARON, // 0x030C COMBINING_INVERTED_BREVE, // 0x0311 COMBINING_DOT_BELOW, // 0x0323 COMBINING_DIAERESIS_BELOW, // 0x0324 COMBINING_CEDILLA, // 0x0327 COMBINING_TILDE_BELOW, // 0x0330 COMBINING_MACRON_BELOW, // 0x0331 COMBINING_LOW_LINE, // 0x0332 COMBINING_LONG_SOLIDUS_OVERLAY, // 0x0338 LEFT_SINGLE_QUOTATION_MARK, // 0x2018 RIGHT_SINGLE_QUOTATION_MARK, // 0x2019 SINGLE_LOW_9_QUOTATION_MARK, // 0x201A LEFT_DOUBLE_QUOTATION_MARK, // 0x201C RIGHT_DOUBLE_QUOTATION_MARK, // 0x201D DOUBLE_LOW_9_QUOTATION_MARK, // 0x201E BULLET, // 0x2022 PRIME, // 0x2032 DOUBLE_PRIME, // 0x2033 TRIPLE_PRIME, // 0x2034 REVERSED_PRIME, // 0x2035 REVERSED_DOUBLE_PRIME, // 0x2036 OVERLINE, // 0x203E CHARACTER_TIE, // 0x2040 CARET_INSERTION_POINT, // 0x2041 HYPHEN_BULLET, // 0x2043 COMBINING_LEFT_HARPOON_ABOVE, // 0x20D0 COMBINING_RIGHT_HARPOON_ABOVE, // 0x20D1 COMBINING_LEFT_ARROW_ABOVE, // 0x20D6 COMBINING_RIGHT_ARROW_ABOVE, // 0x20D7 COMBINING_THREE_DOTS_ABOVE, // 0x20DB COMBINING_FOUR_DOTS_ABOVE, // 0x20DC COMBINING_LEFT_RIGHT_ARROW_ABOVE, // 0x20E1 TRADE_MARK_SIGN, // 0x2122 ------------------------------------------------------------------ Dr. Robert Miner RobertM@dessci.com MathML 2.0 Specification Co-editor 651-223-2883 Design Science, Inc. "How Science Communicates" www.dessci.com ------------------------------------------------------------------
Received on Thursday, 7 August 2003 07:05:05 UTC