- From: Karl Dubost <karl@w3.org>
- Date: Fri, 16 May 2008 09:12:21 +0900
- To: Wayne Pollock <pollock@acm.org>
- Cc: www-html@w3.org
Hi Wayne, Le 16 mai 2008 à 06:21, Wayne Pollock a écrit : > It seems to me unwise to have two independent vector > drawing systems required by the HTML5 standard. As of today, Canvas, a bitmap API, is described in HTML 5 specification. http://www.w3.org/TR/html5/#the-canvas SVG a vector format is describe in its own specifications. http://www.w3.org/Graphics/SVG/ # Bitmap Canvas is an "immediate mode" API. Using a scripting language (javascript) to draw pixels. # Vector SVG is a "retained mode" API, an XML vocabulary > Why isn't the new canvas element's drawing API defined > as a subset of SVG? Is the W3C dropping SVG? It has been discussed a few times that Canvas could be a useful addition to SVG for creating sprites (like in 3D games). That may require to have an independent Canvas Specification, but nothing has been decided for this. -- Karl Dubost - W3C http://www.w3.org/QA/ Be Strict To Be Cool
Received on Friday, 16 May 2008 00:13:05 UTC