- From: David Perrell <davidp@earthlink.net>
- Date: Sun, 8 Dec 1996 13:30:37 -0800
- To: "Joel N. Weber II" <nemo@koa.iolani.honolulu.hi.us>, "Walter Ian Kaye" <walter@natural-innovations.com>
- Cc: <www-html@w3.org>
Joel N. Weber II wrote: > Note also that encapsulated postscript files often include a preview; > essentially they store the postscript code needed to generate a > high-quality image as well as a bitmap. Try two versions of the > postscript, one with a preview and one without. So that brings > the total to twelve formats. Moving back to the original argument... Binary CGM is a relatively compact representation of 2D objects on a plane, and includes vectors, regular shapes, spline curves, and bitmap tiling. It's good for representing images composed of lines and filled shapes. Diagrams and maps that now must be represented as huge bitmaps could be a fraction of the size in CGM, and users could zoom into such drawings for greater detail. 3DMF may be an efficient representation of both 2D and 3D objects, but all objects exist in a 3D coordinate system. In addition to object shape and color, surface characteristics, viewport, and lighting must be considered. The next version of PostScript may have a more efficient binary incarnation, but CGM might still have more pre-defined elements and therefore smaller file sizes. I still say universal graphical UA support for inline CGMs would be a good thing (though if the spec is unavailable anywhere but from the grasping toll-takers of the ISO I might reconsider). David Perrell
Received on Sunday, 8 December 1996 16:38:02 UTC