- From: Paul Cheyrou-lagreze <Paul.Cheyrou-Lagreze@inrialpes.fr>
- Date: Thu, 24 Apr 2003 11:19:51 +0200
- To: www-amaya-dev@w3.org
> It has to do with pixel packing/unpacking alignment. Thanks for the information ! Actually we intialize texture drawing as : glwindowdisplay.c :2612: glPixelStorei (GL_UNPACK_ALIGNMENT, 1); After downloading ftgl, i found out this in the code : glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE); glPixelStorei( GL_UNPACK_ROW_LENGTH, 0); glPixelStorei( GL_UNPACK_ALIGNMENT, 1); perhaps it must be included in the macosx version... -Paul ps1 : For now we don't have a macosx here to test... ps2 : [OT] it seems that exist a : glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1) that allows use of AGP... might be worth trying it.
Received on Thursday, 24 April 2003 05:19:21 UTC