- From: Paul Cheyrou-lagreze <Paul.Cheyrou-Lagreze@inrialpes.fr>
- Date: Thu, 24 Apr 2003 11:19:51 +0200
- To: www-amaya-dev@w3.org
> It has to do with pixel packing/unpacking alignment.
Thanks for the information !
Actually we intialize texture drawing as :
glwindowdisplay.c :2612:
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
After downloading ftgl, i found out this in the code :
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
perhaps it must be included in the macosx version...
-Paul
ps1 : For now we don't have a macosx here to test...
ps2 : [OT]
it seems that exist a :
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1)
that allows use of AGP... might be worth trying it.
Received on Thursday, 24 April 2003 05:19:21 UTC