- From: david poehlman <david.poehlman@handsontechnologeyes.com>
- Date: Tue, 23 Nov 2004 09:59:24 -0500
- To: "Jon Gunderson" <jongund@uiuc.edu>, "Lisa Seeman" <lisa@ubaccess.com>, <wai-xtech@w3.org>, "Will Pearson" <will-pearson@tiscali.co.uk>
- Cc: <oedipus@hicom.net>
Jon, While this is true, and to some extent, if yu consider keyboard follows focus and a person is only viewing a small ortion of a diagram, I think for most people, unless the diagram is huge or their screen is really tiny, they will be able to get the information we require exploration for at a glance. It though is certainly helpfull and may be necessary in some instances for this kind of fine controll over focus to be available in ways I haven't thought of. I can think for instance that a scanning switch might benefit from such an interface or a joystic approach might also benefit. Johnnie Apple Seed ----- Original Message ----- From: "Jon Gunderson" <jongund@uiuc.edu> To: "david poehlman" <david.poehlman@handsontechnologeyes.com>; "Lisa Seeman" <lisa@ubaccess.com>; <wai-xtech@w3.org>; "Will Pearson" <will-pearson@tiscali.co.uk> Cc: <oedipus@hicom.net> Sent: Tuesday, November 23, 2004 9:49 AM Subject: Re: Keyboard Navigation For Document Exploration In SVG 1.2 Directional navigation is not only for the visually impaired. many people with physical disabilities who cannot use the mouse benefit from directinoal navigation. Jon ---- Original message ---- >Date: Tue, 23 Nov 2004 08:16:37 -0500 >From: "david poehlman" <david.poehlman@handsontechnologeyes.com> >Subject: Re: Keyboard Navigation For Document Exploration In SVG 1.2 >To: "Lisa Seeman" <lisa@ubaccess.com>, <wai-xtech@w3.org>, "Will Pearson" <will-pearson@tiscali.co.uk> >Cc: <oedipus@hicom.net> > > >Lisa, > >It is possible with anything to get lost, but it is also quite possible for >people who have a good memory of spatial things such as myself and possibly >will and many others that this would be a usefull tool. AS to where it fits >in the scheeme of things with respect to ua, at or svg spec is something to >be hashed out but keyboard exploration of diagrams needs to be enabled for >without it, we are lost. > >It would be interesting to hear Gregory's thoughts, I do think though that >there is a good deal of research behind the possibilities of this working >though. > >Johnnie Apple Seed > >----- Original Message ----- >From: "Lisa Seeman" <lisa@ubaccess.com> >To: <wai-xtech@w3.org>; "Will Pearson" <will-pearson@tiscali.co.uk> >Cc: <oedipus@hicom.net> >Sent: Tuesday, November 23, 2004 1:51 AM >Subject: Re: Keyboard Navigation For Document Exploration In SVG 1.2 > > >My concern is that you would get terribly lost. > >But is anyone thinks this might be useful, and could do it , it would be >Gregory Rosmaiter. So I am cc'ing him. >I will also try and ask him. > >Keep well >L > > > > > ----- Original Message ----- > From: Will Pearson > To: wai-xtech@w3.org > Sent: Monday, November 22, 2004 10:38 PM > Subject: Keyboard Navigation For Document Exploration In SVG 1.2 > > > Hi; > > At the moment there's no clear indication within the spec that document >exploration should be made available through a ua's keyboard interface. >Whilst most people will be able to visually explore the image, this won't be >possible for some users, and may not be possible for others. Therefore, I >would like to suggest that some form of navigation between container >elements and graphic elements be recommended as a guideline for ua >developers. This should facilitate exploration of the document away from >any elements with 'focusable' set to true, or active elements with >'focusable' set to auto. > > Ideally, this would be based on spatial direction, thus allowing the user >to build up a mental model of the spatial relationships between elements. > > The spec already makes provision for a range of alternative pointing >devices, through DOM 3 I think, but I think we need something a bit more >granular than a pixel by pixel movement typically offered by pointing >devices. The main reason for this, is that the HCI task analysis for moving >two points require the user to know where the pointer is in relation to the >target. This can be done with speech, and there's an event in JAWS to >handle this, but having experimented with this on a small number of users, >doing the math necessary to work out the relationship between pointer and >target raised the cognitive workload, as measured by the NASA-TLX test, >quite significantly. > > So, I propose the following eight keys to facilitate document exploration >within a ua: > I. Up (337.5º - 22.5º) > > II. Diagonally up and right (22.5º - 67.5º) > > III. Right (67.5º - 112.5º) > > IV. Diagonally down and right (112.5º - 157.5º) > > V. Down (157.5º - 202.5º) > > VI. Diagonally down and left (202.5º - 247.5º) > > VII. Left (247.5º - 292.5º) > > VIII. Diagonally left and up (292.5º - 337.5º) > > > > Each of these keys will be responsible for moving to the nearest element >within a 45º arc, as listed above. > > Will > > Jon Gunderson, Ph.D., ATP Coordinator of Assistive Communication and Information Technology Division of Rehabilitation - Education Services MC-574 College of Applied Life Studies University of Illinois at Urbana/Champaign 1207 S. Oak Street, Champaign, IL 61820 Voice: (217) 244-5870 Fax: (217) 333-0248 E-mail: jongund@uiuc.edu WWW: http://cita.rehab.uiuc.edu/ WWW: http://www.staff.uiuc.edu/~jongund
Received on Tuesday, 23 November 2004 14:59:58 UTC