- From: Bryan Campbell <bryany@pathcom.com>
- Date: Wed, 08 Dec 1999 10:40:22 -0500
- To: w3c-wai-ua@w3.org
4-12-99 Ian Jacobs (jacobs@w3.org) wrote: [snip] >> To make it more useful the Guildline should state that Direct access >> must load a link & move the link highlight to that link (as an option), then >> when users return to the page they'll be in place to key to other links. >I propose stating this explicitly as a technique under checkpoint >7.5 (Navigation among active elements). hi Fine >> For people with disabilities the ability to use one button repeatedly is much >> more efficient than repositioning over a 2nd button. I say repositioning >> because it gives a better sense of how people with reduced dexterity reach >> the next button or key with accuracy decreasing as the distance to >> subsequent keys goes up. The ease of Sequential access is underplayed in >> Guildline 10.3 in a manner that could lead developers not to pursue >> Sequential access enough to make it more effective! Direct access is >> appealing, but the point needn't be made at the expense of other methods. >I propose the following Technique for checkpoint 10.7 >"Provide default input configurations for frequently performed >operations.": > Allow users to accomplish tasks through > through repeated keystrokes (e.g., tabbing > navigation) since this means less physical repositioning for all users. Great [snip] >> The hardware trend clearly endorses dedicated Web keys as have been >> available in software for many years so by making 1 key browsing commands a >> Priority 1 the UA Group will merely extend the trend to the folks that can >> most use it! >This is our issue 129. I will add a link to your email there >so that your suggestion is considered at the same time. >http://cmos-eng.rehab.uiuc.edu/ua-issues/issues-linear.html#129 >> Most importantly such tests would allow creation of input layouts so >> developers & users wouldn't have to continually reinvent the wheel. >> Guildline 10.3 says users should control input which would likely be a >> complex task for most folks. With the proper information to use Guildline >> 10.3 could say provide a selections users to choose from, that will likely >> be easier for programmers to do than for UAs to have what amounts to >> miniature keyboard macro programs. >Great technique. >> Guildline 4 should do the same for CSS. >I think CSS should not be written, but generated from UI controls. >> Besides getting folks off to quick starts developers will receive less >> questions about how to configure UAs. >Nice addendum to motivate designers/support teams. Thanks >> On a specific Guildline 7 talks of *tabbing* in regard to Sequential access: >> that should be changed to keying through because using the word Tab implies >> uses of the Tab key itself which is too far away from other Page movement >> keys. Indeed, all browser commands should be near the Cursor-Pad area where >> Page Up & Down etc. are to reduce traverses across the keyboard. >I recommend: >1) Using the term "sequential navigation" instead fo "tabbing navigation" >throughout the document. Yes! >2) Noting existing practice and your concern about key placement in > the techniques for sequential navigation of active elements. Good Regards, Bryan ->"Cyberspace dwarfs all outer space because cyberspace is only limited by human imagination!"
Received on Wednesday, 8 December 1999 10:41:40 UTC