- From: Marja-Riitta Koivunen <marja@w3.org>
- Date: Wed, 22 Sep 1999 10:47:49 -0400
- To: w3c-wai-ua@w3.org
Sorry, but I still think guideline 2 is too device specific when it talks about keyboard access. To understand it better I first explain how I think the system works and then what I think we try to say in higher level. An input device has any number of buttons, maybe location info, microphone etc. The computer has a device driver that converts the pushing of buttons, saying a word, using morse code etc. to set of events that the user agent can understand. When UA gets the events it can activate functions. Some of the events activate a user level function directly. These are shortcuts to the functions and often the event names are related to keyboard e.g. "control X". Often in graphical UI events consist of button pushes and pointer movements. The location info of a pointing device is used to decide which graphical object should handle the events and activate the functions and again the object may use the location info inside to decide which function is activated. So I guess what we want here is to be able to activate functions also directly without a need of the pointing information which may be hard to create in the device driver with certain non pointing devices. In other words we want direct shortcuts to the functionality so that non-pointing devices can easily provide that. The fact that the names in the event level often come from a keyboard world does not mean we only want keyboard. For instance, the "control X" event could be created by the device driver of speech device when user says "delete" or creates morse code sequence "-..". So could we state the GL 2 something like "Provide direct shortcuts to the functionality of the user interface (that can be activated by non-pointing devices)"? Then the checkpoints probably need to be rephrased a little but keyboard can be used as example. What do you think? Marja
Received on Wednesday, 22 September 1999 10:51:24 UTC