HTML 4.0 Attributes that invoke a script: onblur %Script; #IMPLIED == the element lost the focus == onchange %Script; #IMPLIED == the element value was changed == ondblclick %Script; #IMPLIED == a pointer button was double licked== onfocus %Script; #IMPLIED == the element got the focus == onkeydown %Script; #IMPLIED == a key was pressed down == onkeypress %Script; #IMPLIED == a key was pressed and released == onkeyup %Script; #IMPLIED == a key was released ==" onload %Script; #IMPLIED == the document has been loaded == onmousedown %Script; #IMPLIED == a pointer button was pressed down == onmousemove %Script; #IMPLIED == a pointer was moved within == onmouseout %Script; #IMPLIED == a pointer was moved away == onmouseover %Script; #IMPLIED == a pointer was moved onto == onmouseup %Script; #IMPLIED == a pointer button was released == onreset %Script; #IMPLIED == the form was reset == onselect %Script; #IMPLIED == some text was selected == onsubmit %Script; #IMPLIED == the form was submitted == onunload %Script; #IMPLIED == the document has been removed == Many of these events depend on the visual positioning of a mouse/cursor. These need some analysis of the effects of using keyboard equivalents, and the different effects that do not have equivalents. We mentioned "bubbling up" to a more global handler. There may be no event sequence that is dependable when working in a different user agent. The hands-free, eyes-free environment, where vocal command equivalents need to be recognized, represents another set of challenges. Regards/Harvey Bingham Regards/Harvey BinghamReceived on Wednesday, 30 September 1998 13:01:42 UTC
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