Re: Animation conveying information

As per the GitHub discussion on 1.3.3, this SC does not prohibit the use of
sensory information (colours, graphics etc) to convey information.

It prohibits the additional textural description of that control being
based purely on its sensory attributes.

1.3.3 also does not require that we add additional textural description.

This causes the peculiar situation that you can use purely colours and
graphics in controls, conveying information. If you don't describe it it
passes, but if you describe it in additional instructions it fails (unless
you describe it in non-sensory ways).

If you read the discussion on GitHub, it was noted that there may have been
a deliberate attempt to make 1.3.3 vague so as to dissuade people from
using sensory information.

You are correct, Adam, the hamburger menu is a good example. As above,
hamburger menu icon is 100% permitted. But 1.3.3 would prohibit a textural
instruction e.g. "please click the icon with the three lines in the top
left to open the menu". Removing the instruction make it a pass.



On Sunday, August 4, 2024, Ms J <ms.jflz.woop@gmail.com> wrote:
> Hi Taliesin
> If the pulsing was just decorative, I would agree. However, the animation
is clearly conveying information in this case. That much is non-ambiguous,
so my question is based on taking this fact as a given. The whole visual
experience is designed to lead the users through the example in order.
> The rest of the points you have noted are absolutely other things that
need to be checked wrt a button. But here, I'm specifically talking about
the case where animation is used very deliberately to convey the way to
proceed through the service, and this is something a screen reader user
isn't getting.
> Thanks
> Sarah
> Sent from Outlook for iOS
> ________________________________
> From: Taliesin Smith <talilief@gmail.com>
> Sent: Sunday, August 4, 2024 2:50:14 PM
> To: Ms J <ms.jflz.woop@gmail.com>
> Cc: w3c-wai-ig@w3.org <w3c-wai-ig@w3.org>
> Subject: Re: Animation conveying information
>
> Hi Sarah.,
> I am a designer of description for interactive simulations, not a tester.
> My concern as a designer would be, does a screen reader user have access
to the information needed to perceive, operate, and understand the button,
in an efficient and enjoyable way. That is:
> - Does the button have an accessible name?
> - Does the button receive a high contrast outline or highlight on
keyboard focus?
> - Is the button a native html button and if not is the role of button
implemented properly?
> - Is there help text near by in a modality accessible to someone with
BLV, e.g. text or sound or even haptic feedback that indicates that it is
likely urgent to press the button if one wants to proceed with the web
experience?
> - And finally, is the change in context when the button is pressed
appropriately communicated, again in a modality accessible to someone with
BLV?
> The fact that the button is pulsing is not super important unless it is
essential to know that it is pulsing to be able to enjoy the experience.
> I come up against issues around equitable access to information all the
time in the work I do - i.e. making highly interactive simulations (i.e.
very dynamic) about STEM concepts accessible and inclusive to all learners.
> At PhET we have developed Description Design Framework (Smith and Moore,
2020) that modularizes descriptions into State Descriptions and Responsive
Descriptions which are further broken down into Static and Dynamic State
Descriptions and Object and Context Responses. The sims for which we have
designed descriptions provide an interactive described experience that
provides constant access to an accurate description of the current state
(on demand) and the object and context responses capture relevant changes
happing to objects and context in the moment and in response to interaction
as a learner interacts and makes changes.
> While using the framework I can convey a lot of detail that becomes part
of the experience, it never includes every visual detail -  only the
information relevant for successful interaction, only the information
needed for sense making, and often a little extra detail when needed to
make things fun and enjoyable.
> I am not convinced that the animation itself needs to be made accessible
to screen reader users as long as the interaction itself is accessible with
a screen reader. I would be more concerned about people who can see but who
could be confused or distracted by the animation.
> I hope that is helpful information,
> Taliesin
>
> ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~
> Taliesin L. Smith
> talilief@gmail.com
> taliesin.smith@colorado.edu
>
> Inclusive Design Research Specialist
> PhET Interactive Simulations
> http://phet.colorado.edu/
> Department of Physics
> University of Colorado, Boulder
>
>
>
>
>
>
> On Aug 2, 2024, at 13:40, Ms J <ms.jflz.woop@gmail.com> wrote:
> Hello
> This is maybe niche and something I haven't seen before. I have a website
which uses animation to convey information. For example, to show that you
must click a button next, the button pulses. This is information conveyed
by movement. It isn't really time based media and it isn't really non-text
content... it is animation/movement used to convey instruction.
> What SC would you align this with please? It is almost sensory
characteristics but the instruction is implicit in the animation...
> It needs an alternative for people who can't perceive the animation,
would this be 1.1.1? Or 1.2.1?
> Thanks
> Sarah
> Sent from Outlook for iOS
>

Received on Monday, 5 August 2024 07:15:53 UTC