RE: Accessibility guidelines for gaming and AR/VR

You might also want to check out:

  *   The Game Accessibility Guidelines<http://gameaccessibilityguidelines.com/full-list/>
  *   The Xbox Accessibility Guidelines<https://docs.microsoft.com/en-us/gaming/accessibility/guidelines>

~Nikki

From: Hayk Mikayelyan <HMikayelyan@benchmarkeducation.com>
Sent: Wednesday, December 23, 2020 10:31 AM
To: Ash Ta <duc.ta.740@gmail.com>; WAI IG <w3c-wai-ig@w3.org>
Subject: Re: Accessibility guidelines for gaming and AR/VR

Hi Duc Ta,

I am not sure if you have seen this, but it might be a good place to start. It's the first draft made by W3C.
https://www.w3.org/TR/xaur/<https://urldefense.com/v3/__https:/www.w3.org/TR/xaur/__;!!Ci6f514n9QsL8ck!3gf-RQXAy3mN9tr6Nj2XeoxbW1GQfNv_DKbEhmVN3kLkACF5SQUhuLnbsNv6RGf-qw$>


Best,
Hayk

________________________________
From: Ash Ta <duc.ta.740@gmail.com<mailto:duc.ta.740@gmail.com>>
Sent: Monday, December 21, 2020 12:25:12 AM
To: WAI IG <w3c-wai-ig@w3.org<mailto:w3c-wai-ig@w3.org>>
Subject: Accessibility guidelines for gaming and AR/VR

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Hi,

I come up with few tasks that requires these. However, i don't find any guidelines or coding solution to make these accessible or any checklist to test it. Is there a way to do so. Appreciate your help.


Best,
Duc Ta

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Received on Wednesday, 23 December 2020 21:26:59 UTC