- From: Taliesin Smith <talilief@gmail.com>
- Date: Thu, 9 Jul 2020 13:00:19 -0230
- To: w3c-wai-ig@w3.org
- Message-Id: <C345FB6F-B47F-423B-97EB-C6932D23710D@gmail.com>
Hi Folks, Do any aria experts on this list know if it is possible to create a custom touch interaction where 2 interaction points would be operational simultaneously on an iOS device using VoiceOver? The reason I ask is that this is can quite easily happen on a touch device when VoiceOver is not invoked. Basically, I am wondering if a user using VoiceOver can use two fingers at the same time to operate separate objects. For context, we work on interactive science and math simulations. For an example, you can have a look at Gravity Force Lab Basics <https://phet.colorado.edu/en/simulation/gravity-force-lab-basics>. This interactive simulation has two mass spheres. When a screen reader is not invoked, a learner can actually place one finger on mass 1 (the blue sphere) and another finger on mass 2 (the red sphere), and move the two spheres at the same time. On iOS with VoiceOver invoked, learners are restricted to move one sphere at a time with VoiceOver’s swipes and gestures. For this simulation, that is completely fine. It’s not important to move the spheres at the same time. We are working on a new simulation about ratio and proportion where moving two objects at the same time is more important. We have a custom interaction accessible to keyboard users, but I wanted to reach out about iOS and VoiceOver, specifically, because from our own investigations we don’t think it is possible. Thoughts from this list are always much appreciated. Taliesin Smith talilief@gmail.com ~.~.~ Also reachable at: Taliesin.Smith@colorado.edu Inclusive Design Researcher PhET Interactive Simulations https://phet.colorado.edu/en/accessibility Physics Department University of Colorado, Boulder
Received on Thursday, 9 July 2020 15:30:35 UTC