- From: jonathan chetwynd <j.chetwynd@btinternet.com>
- Date: Tue, 30 Jul 2002 13:03:38 +0100
- To: "Charles McCathieNevile" <charles@w3.org>
- Cc: "David Woolley" <david@djwhome.demon.co.uk>, <w3c-wai-ig@w3.org>
Chaals Well it does look impressive, so I'm stuck moaning about the failure of an easy way to degrade to jpeg. thanks again ----- Original Message ----- From: "Charles McCathieNevile" <charles@w3.org> To: "jonathan chetwynd" <j.chetwynd@btinternet.com> Cc: "David Woolley" <david@djwhome.demon.co.uk>; <w3c-wai-ig@w3.org> Sent: Tuesday, July 30, 2002 12:48 PM Subject: Re: do vector graphics enhance our concept of self? > I have attached an SVG image. The file size is a bit bigger than the listed > 3.2k, because it downloads two jpeg images. > > But it shows photo-realistic transparent jpegs which can be animated to move > around like sprites. > > This was generated by Jim Ley's annotation tool - you load up a jpeg and > trace around the bit you want, then say who it is. > > I found it by looking through his search tool - > http://www.jibbering.com/rdf/foafwho.html > > The one modification I made to the code was to change the opacity value - it > had opacity="1" for both photos, and for one I made it opacity="0.5" (1 means > not at all transparent, 0 means completely transparent). It is not difficult > to adapts Nick's tool to do this by default, or as an option. > > What this shows is that with SVG you can easily select a piece of a jpeg you > want, and use it as a photo-realistic transparent animated sprite. It adds > around 1-2k per image. It works in the Adobe SVG plugin (available for many > browsers - I used it in iCab on MacOSX but it works in Explorer, Netscape, > and compatible browsers. I haven't tested this yet in other substantial SVG > browsers such as Batik but expect it to work fine). > > Cheers > > Chaals > > On Tue, 30 Jul 2002, jonathan chetwynd wrote: > > > > >Unfortunately, given our obsession with identity, if SVG is not capable of > >photorealistic representation, in a small file size, then we might then seem > >to need a (jpeg like?) high compression format, with transparency, and > >capable of scaling. Alternatively if it were capable, perhaps a camera, or > >at least a conversion tool would be extremely popular. > > > >In terms of images, bandwidth and accessibility, this may well be one of the > >critical areas for development in the near future. > >many images are just not accessible. > > > >jonathan > > > > > > > > > >----- Original Message ----- > >From: "David Woolley" <david@djwhome.demon.co.uk> > >To: <w3c-wai-ig@w3.org> > >Sent: Monday, July 29, 2002 10:33 PM > >Subject: Re: do vector graphics enhance our concept of self? > > > > > >> > >> > Can anyone point to realistic vector portraits, with a small file size? > >> > >> That's really a research topic for low bandwidth telephones, although > >> the games people may also have something, but I suspect it is > >> proprietory and may still require a texture map, as JPEG etc. > >> > >> It seems to me, though that this mailing list is not a good place for > >> asking the question. If you are lucky, someone will know, but you > >> are not targetting the question well. > >> > >> I'd try the BT Research web site, as they were interested in this sort > >> of thing at one time. TV broadcasters may be as well. > >> > >> > > > > > > -- > Charles McCathieNevile http://www.w3.org/People/Charles phone: +61 409 134 136 > W3C Web Accessibility Initiative http://www.w3.org/WAI fax: +33 4 92 38 78 22 > Location: 21 Mitchell street FOOTSCRAY Vic 3011, Australia > (or W3C INRIA, Route des Lucioles, BP 93, 06902 Sophia Antipolis Cedex, France) >
Received on Tuesday, 30 July 2002 08:04:02 UTC