For SC Accidental Activation, I came up with an extra bullet which I think addresses the concern at the end of today's call. Here's the current proposal in full: For functionality which can be operated using a single pointer, at least one of the following is true: * No Down-Event: The down-event of the pointer is not used to execute any part of the function; * Abort or Undo: Completion of the function is on the up-event, and a mechanism is available to abort the function before completion or undo the function after completion; * Up Reversal: The up-event reverses any outcome of the preceding down-event; * Essential: Completing the function on the down-event is essential. With glossary links for functionality, mechanism, up/down-event, and single pointer all as is in the current draft, except that we simply delete the word "activation". In very plain language: * No Down-Event - applicable to single click, double click, etc. where I can abort after any down-event by moving pointer away * Abort or Undo - applicable to outcomes completed via up-event, but need to use down-event, such as drag and drop, gestures, or long press * Up Reversal = Covers situation on today's call where up cancels the effect of down, so user can't accidentally do anything. * Essential - Covers stuff like games as explained in understanding. Any issues? Looks good? Steve Repsher Twitter<https://twitter.com/steverep> | LinkedIn<https://www.linkedin.com/in/steverepsherjr/> | GitHub<https://github.com/steverep>Received on Tuesday, 28 November 2017 20:06:14 UTC
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