- From: Bailey, Bruce <Bruce.Bailey@ed.gov>
- Date: Thu, 15 Mar 2007 10:15:45 -0400
- To: "Sean Hayes" <Sean.Hayes@microsoft.com>, "Loretta Guarino Reid" <lorettaguarino@google.com>, "Gregg Vanderheiden" <gv@trace.wisc.edu>
- Cc: <w3c-wai-gl@w3.org>
I had the good fortune to catch Gregg in DC. I took advantage of circumstances to pester him unmercifully about 2.1.1... SH> Why are games not valid? Games are perfectly valid! Which is why I was seeking clarification bout "operable through a keyboard interface without requiring specific timings for individual keystrokes". Why should games (like Frogger or Pong or Tetris) fail 2.1.1 when they are keyboard accessible? This Success Criteria is about *how* the keys are activated and not *when* -- so, as written, 2.1.1 does *not* automatically fail keyboard accessible games. LGR> Consider auto repeat functionality on a keyboard key. Auto repeat, like Sticky Keys, is a feature of the operating system -- and therefore not a problem that needs to be addressed by WCAG. (Although it does come up for 508.) BB> Why have that clause? Gregg already provided a couple examples on the list. What I find even more compelling is that the phrasing is necessary to ensure that a developer not integrate a Mouse-Keys-Like feature into a web application as a way to satisfy the requirement for keyboard accessibility.
Received on Thursday, 15 March 2007 14:15:57 UTC