- From: Gregg Vanderheiden <gv@trace.wisc.edu>
- Date: Fri, 9 Mar 2007 00:40:37 -0600
- To: "'Bailey, Bruce'" <Bruce.Bailey@ed.gov>, "'Slatin, John M'" <john_slatin@austin.utexas.edu>
- Cc: "'WCAG'" <w3c-wai-gl@w3.org>
Hmmm This got reworded and that has introduced a problem. I'll find the old wording. Gregg -- ------------------------------ Gregg C Vanderheiden Ph.D. > -----Original Message----- > From: w3c-wai-gl-request@w3.org > [mailto:w3c-wai-gl-request@w3.org] On Behalf Of Bailey, Bruce > Sent: Thursday, March 08, 2007 12:40 PM > To: Slatin, John M > Cc: WCAG > Subject: RE: Not described in words > > > > About putting all the timing issues under 2.2 > > I am not sure 2.2 needs additional timing related SC. But > let me repeat my other concern with the current wording of SC > 2.1.1 (and 2.1.2): > > <q>All functionality of the content is operable in a > non-time-dependent manner through a keyboard interface</q> > > >> seems to exclude *all* keyboard accessible games that have > timing as > >> [a] play element > > It is possible for games like Pong or Frogger to satisfy SC 2.2.1 if: > <q>the user is allowed to adjust the time-out over a wide > range that is at least ten times the length of the default setting</q> > > But this does not help with SC 2.1.1 (and 2.1.2) and > *recreational* games because, even if all functionality is > operable via a keyboard interface, the functionality is *not* > operable in a "non-time-dependent manner". > >
Received on Friday, 9 March 2007 06:40:51 UTC