- From: Lee Roberts <uce@roserockdesign.com>
- Date: Mon, 15 Apr 2002 12:39:09 -0500
- To: "WCAG List" <w3c-wai-gl@w3.org>
- Message-ID: <NFBBJHFEOLAGEICMIMBPMEDACEAA.uce@roserockdesign.com>
Here's the information for flickering and as I mentioned on the telecon this information is from my training in the US Navy. Let me start of by covering some information about the eye. The back half of the eye is covered by rods and cones that are sensitive to light and color changes. The area directly behind the pupil is used most of the time when we focus upon something. However, the rods and cones used in the field of vision include more than those directly behind the pupil. It is these rods and cones that help people see things they may not be more accustomed to seeing. One of the things the military does is teach people how to look a few degrees away from an object at night and thereby using the rods and cones that are less accustomed to the quick changes of light. This lack of being accustomed to the changes in light makes objects more visible at night and in the dark. To get a basic idea of how these rods and cones come into play you can use the standard field of vision test any doctor does to check your vision. It is not the rods and cones directly behind the pupil that enables one to see a wide field, but rather the rods and cones closer to the pupil. Again, because less light actually gets to these rods and cones they are less accustomed to quick changes. I'm sure many people have seen tests like this (http://www.exploratorium.edu/exhibits/bird_in_a_c age/bird_in_a_cage.html). They do an excellent job explaining why we see things that we don't, but let me go a step farther. When we look at a computer screen the rods and cones located at the back of the eye become accustomed to the light generated by the computer screen. However, when we look away, approximately just to the edge of the monitor casing, we may see something slightly different. If the refresh rate is not set correctly one may begin to see some screen flicker. Another test one can use is to change your screen resolution from say 640x480 or 800x600 to 1152+. Since your refresh rate was optimized for your lower screen resolution, the refresh rate will not typically be optimized for the higher screen resolutions. This will cause flicker and will probably give a normal person a mild headache within a couple of minutes. Now, when we apply this to an image on a web page the results may vary based upon the optimization of the computer refresh rates used. I would recommend importing the image in an animation software product like Animation Shop from JASC. The number of frames per second is available and the flicker rate can be calculated. If the rate is any where between 2 and 59 flashs per second then the image should not be used. Macromedia Flash and QuickTime can produce flickering that come up in this range as well. If you don't want to or can't import the image you can use a simple calculation of flickers per second by simply adding the number of flickers in a one second window. If you need a longer sampling time remember you need to calculate the number of seconds used before attempting to determine the flicker rate. For example, if I were to use a 3 second time frame and had 139 flickers in that time, I would have about 46 flickers per second which would put the flicker rate in the "not allowed window". Sincerely, Lee Roberts Rose Rock Design, Inc. Building web sites accessible by EVERYONE http://www.roserockdesign.com
Received on Monday, 15 April 2002 13:37:01 UTC