- From: Jonathan Chetwynd <j.chetwynd@btinternet.com>
- Date: Tue, 28 Aug 2001 08:01:39 +0100
- To: "Anne Pemberton" <apembert@erols.com>, "Charles McCathieNevile" <charles@w3.org>, "WAI GL" <w3c-wai-gl@w3.org>, "Marja-Riitta Koivunen" <marja@w3.org>
a few very popular media that seem to need images include: video games (up to 18 hours per day) television (average ~10 hours per person per day in US) manga (accounts for 40% of all books and magazine sold in Japan. wired magazine) video games appear not to need text to be functional, and can be complex. apologies for references, I think the recognised popularity of these 3 media is sufficient to indicate that whilst images may not be essential they are desired by the majority. How we use them is very important, and we probably would benefit from a separate document outlining this, in the meantime we can resort to texts from other disciplines. in the blink of an eye, a perspective on film editing walter murch silman james press 1995 understanding comics scott mccloud harperperennial 1994 the art of colour johannes itten van nostrand reinhold 1960 diagram, the instrument of thought albarn and smith thames and hudson 1977 on signs marshall blonsky blackwell 1985 symbols now chris abbott widgit 2000 signs and symbols their design and meaning by adrian frutiger ebury press 1998 computer graphics john vince design council 1992 a smile in the mind mcalhone & stuart phaidon 1996 are just a few of the excellent books available perhaps we should collect a suitable library? a number of book have recently been published detailing how to create computer icons, the ones I have seen are rather dry and technical. jonathan chetwynd IT teacher (LDD) j.chetwynd@btinternet.com http://www.peepo.com "The first and still the best picture directory on the web"
Received on Tuesday, 28 August 2001 03:25:56 UTC