- From: Gregg Vanderheiden <gv@trace.wisc.edu>
- Date: Fri, 12 May 2000 00:12:32 -0500
- To: "GL - WAI Guidelines WG \(E-mail\)" <w3c-wai-gl@w3.org>
>From the web page http://www.wid.org/tech/telecom TELECOMMUNICATIONS PROBLEMS AND DESIGN STRATEGIES FOR PEOPLE WITH COGNITIVE DISABILITIES Annotated Bibliography and Research Recommendations Introduction Chapter 1. Background Chapter 2. Guidelines and Strategies Chapter 3. Cognitive Abilities and Disabilities Chapter 4. Specific Cognitive Disabilities Chapter 5. Toward Better Guidelines and Strategies: Closing the Gap Chapter 6. Recommendations for Future Research Appendix 1: References Appendix 2: Annotated Bibliography This report is also available as a PDF download. In order to view and/or print the downloaded PDF file you will need to have the Adobe Acrobat Reader Software which you can get here. To open the compressed version you will need a program like WinZip or StuffIt. * Telecommunications Report PDF [2.9MB] * Compressed version Telecommunications Report PDF.zip [1.7MB] WORLD INSTITUTE ON DISABILITY August 16, 1999 Report and Research Recommendations by Ellen Francik, Ph.D. Annotated Bibliography by Suzanne Levine, M.A., Shelley Tremain, Ph.D., Ed Roberts Post Doctoral Fellow, and Ellen Francik Project Director Betsy Bayha, Director, Technology Policy World Institute on Disability ---------- ACKNOWLEDGMENTS Research, publication and distribution of this document is made possible through the Rehabilitation Engineering Research Center on Universal Telecommunications Access, a partnership between Gallaudet University, the World Institute on Disability and the Trace Research and Development Center at the University of Wisconsin. Funding is provided by the U.S. Department of Education, National Institute on Disability and Rehabilitation Research Grant H133E50002. Opinions expressed in this document are not necessarily those of the funding agency. Additional funding for research was provided by the Ed Roberts Fellowship Program, a collaboration between the University of California, Berkeley and the World Institute on Disability under a grant funded by the U.S. Department of Education, National Institute on Disability and Rehabilitation Research, Grant H133P50005. SUMMARY This report summarizes a literature review on use of telecommunications by people with cognitive disabilities. Section 1 of the report describes the research methodology. Section 2 discusses general accessibility guidelines, identifies those that appear to be relevant to cognitive disabilities, and notes some of the barriers to usage they are designed to overcome. It outlines four classes of universal design strategies designers might employ: * Redundant, user-controlled modality of information. * Streamlined, user-controlled amount and rate of information. * Procedural support. * Content organization. Section 3 describes underlying cognitive abilities and notes some of the functions or user tasks which they may affect. Section 4 reviews detailed findings from the literature for some specific disabilities: age-related cognitive disabilities, learning and language disabilities, brain injury, and mental retardation. Section 5 summarizes research that relies on very detailed analyses of tasks, cognitive abilities, and interface design changes. Section 6 concludes by suggesting areas for further research. Better design leads to better guidelines, and so the first priority is the continued development of "reference designs," sample accessible telecommunications devices and services. Other areas of research include: * Layered or streamlined functionality. * Training, procedural support, and problem-solving. * Better user descriptions to help designers envision actual product use by people with cognitive disabilities. * Increased attention to human performance modeling, developing parameters that represent people with disabilities. * Correlative research, tying design to specific cognitive abilities, which will benefit the nondisabled population as well as those with cognitive disabilities. * A unifying framework, or "roadmap," to better link theoretical and practical work for designers' benefit. The appendix of this report contains an annotated bibliography. ---------- 1. BACKGROUND This report fulfills a deliverable of Rehabilitation Engineering Research Center on Universal Telecommunications Access by the World Institute on Disability (WID). It summarizes a literature review on use of telecommunications by people with cognitive disabilities. This report discusses barriers to usage that people with cognitive disabilities experience with telecommunications products and services. It also discusses universal design strategies that designers might employ, and interface design issues. It concludes with recommendations of studies that would lead to improved design and further guideline development. The methodology of the research is described below. The bibliography and annotations are in Appendices 1 and 2. 1 . 1 . METHODOLOGY This project began with a review of resource literature and other print resources; to seek information about problems of and strategies used by people with cognitive disabilities. For this project, cognitive disability is defined as those cognitive functional limitations associated with aging, learning disabilities, mental retardation and traumatic brain injury. The functional limitations associated with these disabilities can vary widely, from severe retardation, to memory difficulties, to the absence or impairment of specific cognitive functions, particularly language (Vanderheiden and Vanderheiden, 1991). They also may include difficulties in perception, problem-solving, conceptualizing, reading difficulties, thinking, and sequencing (Trace Research and Development Center, 1996d, EITAAC Final Report, 1999). Search terms used to describe these functional limitations follow: * Alzheimer's * Attention Deficit Disorder/Attention Deficit * Hyperactivity Disorder * Cognitive Disability * Dementia * Developmental Disability * Dyslexia * Epilepsy * Intellectual Disability * Learning Disability * Mental Retardation * Mental Handicap * Stroke / Aneurysm * Traumatic Brain Injury Telecommunications technology is broadly defined as those technologies requiring or supporting interaction with a person or information source. Examples would include equipment, software and interactive services such as telephones, pagers, Automatic Teller Machines, kiosks, and the Internet. Technology terms used in the search are as follows: * Appliances * Automated Voice Processing * ATMs * Caller ID * Cellular Phones * Computer Interfaces * Consumer Electronics * Pagers * Internet * Telecommunications * Telephones * Voice Mail * Wireless Phones * World Wide Web The study began with a list of key words related to cognitive disability, telecommunications and engineering design generated by project staff. The engineering design terms used were: * Access * Assistive Technology * Cognitive Load * Design Standards * Human Factors * Input / Output * Interface Design * Interpretation of Information * Navigation * Physical Access * Universal Design * Way Finding From this list of terms, staff assembled a matrix of the terms to assist in database searches. An initial search using this matrix was conducted on-line through 14 different databases. These databases were: * Applied Science and Technology Abstracts, * ArticleFirst, Online Computer Library Center, Inc., Dublin, OH * Business Dateline, UMI Provides, Ann Arbor, MI * Business and Industry, Responsive Database Services, Inc., Beachwood, OH * ContentsFirst, Online Computer Library Center, Inc., Dublin, OH * Educational Resources Information Center, Rockville, MD * Government Printing Office, Washington, D.C. * PapersFirst, Online Computer Library Center, Inc., Dublin, OH * INFO TRAC, health and diseases database * MAG INDEX, magazine database * SocioAbs, Cambridge Scientific Abstracts * Social Science Abstracts, H.W. Wilson Co., Bronx, NY * Wilson Business Abstracts H.W. Wilson Co., Bronx, NY * WorldCat Database, Online Computer Library Center, Inc., Dublin, OH In addition to literature databases the World Wide Web (WWW, or Web) was used as a resource. Searches were conducted at more than 22 websites, including disability-related sites as well as some computer research sites. This proved to be fruitful - especially sites from conferences where presenters posted their papers on-line, as well as the Trace Research and Development Center site and Learning Disabilities on-line sites where researchers have posted their work. The Web sites searched were: * Association for Computing Machinery - www.acm.org * California State University, Northridge Center on Disabilities -www.csun.edu/cod/ * California State University, Northridge Papers - www.dinf.org/csun_98/ * Center for Accessible Technology - www.el.net/CAT * Center for Applied Special Technology (CAST) - www.cast.org * Closing the Gap - www.closingthegap.com * Disabilities Opportunities Internetworking Technology (DO-IT) - weber.u.washingtion.edu/~doit/ * Epilepsy Foundation - www.efa.org * Job Accommodation Network - janweb.icdi.wvu.edu * LD OnLine: Learning Disabilities Information and Resources www.ldonline.org * Learning Disabilities Association - www.ldanatl.org * National Academy Press - www.nap.edu * National Information Center for Children and Youth with Disabilities -www.nichcy.org * National Institute on Disability and Rehabilitation * Research - www.ed.gov/offices/osers/NIDRR * National Research and Development Centre for Welfare and Health (STAKES) - www.stakes.fi/cost219/COSB224.HTML * New England Medical Center. Department of Physical * Medicine and Rehabilitation Research and Training Center in Rehabilitation and Childhood Trauma. www.nemc.org/rehab/homepg.htm * Parents and Educators Resource Center - www.perc-schwabfdn. org * Research Group on Rehabilitation and Independent Living - www.Isi.ukans.edu/rtcil/RGRIL.HTM * TRACE Research and Development Center -trace. wisc.edu * Traumatic brain injury bibliography of web links. members.aol.com/TBISCIProj/ISBISCIproj.html * World Health Organization - www.who.org/whosis/icidh/icidh.htm * World Wide Web Consortium (W3C) - www.w3.org The Job Accommodation Network (JAN) of the President's Committee on Employment of People with Disabilities was contacted for literature and case histories of people with cognitive disabilities requiring modification in the work place in order to use telecommunications technology. Shelley Tremain, the 1997 Ed Roberts Postdoctoral Fellow at WID and UC-Berkeley, visited the office of the Ontario Brain Injury Association (OBIA) in St. Catharines, Ontario, Canada, in order to conduct a search of databases housed there, as well as OBIA's reference library. Consultant Kevin O'Brien contributed several key articles from the literature on human-computer interaction, cognitive aging, and individual differences. 1.2. RESULTS There are 111 documents in the bibliography. The documents can be grouped as follows: * 23 discuss characteristics of people with cognitive disabilities or more general human cognitive capabilities. * 55 cover products currently used by people with cognitive disabilities or evaluate particular interfaces as a function of cognitive ability. * 5 hypothesize uses of certain technologies. * 28 contain design guidelines (including cross-disability guidelines) or other organizing frameworks. More information was found on technology for people with learning disabilities than for people with aging-related cognitive disabilities. Technology for people with traumatic brain injury or mental retardation is even less frequently documented. Also, there is significantly more information about computers than about telephones or other telecommunications equipment. 1.2.1. User Characteristics The group of documents addressing user characteristics is discussed at length in Section 3. Of the documents not cited there, several are worth mentioning. LaPlante and Carlson (1996) summarize US survey data on prevalence and causes of disability. Estimates are provided for mental retardation and learning disabilities, but population estimates of other types of cognitive disabilities are hard to extricate from the data because categories are based on medical conditions that do not uniformly result in cognitive limitations. Brodin (1992) gives estimates of the prevalence of mental retardation in the world, Europe, and the US. She also defines some general requirements. The American Association on Mental Retardation (1999) defines mental retardation and provides other background at their Web site. Vanderheiden and Vanderheiden (1991) summarize cognitive functional disabilities as part of a larger survey. Several sources give definitions and statistics on learning disabilities, including Cramer and Ellis (1996), Hammill et al. (1987), Johnson and Blalock (1987), Reid et al. (1991), and Shaw et al. (1995). Articles on aging are discussed in section 4. Charness and Bosman (1992) cover perceptual and physical as well as cognitive aspects of aging. Park (1992) emphasizes applied cognitive aging research. West (1989) and Yesavage, Lapp, and Sheikh (1989) review the literature on mnemonic training and discuss underlying cognitive abilities. 1.2.2. Product Use and Interface Evaluation A large group of documents covers assistive technology rather than universal design. Assistive technology refers to add-on devices or specialized equipment which provide access, whereas universal design describes access features that are fully integrated into off-the- shelf products. This group is also marked by the prevalence of documents about accommodations for learning disabilities. Surveys include those by Day and Edwards (1996), the Job Accommodation Network (1997c), Lewis (1998), MacArthur (1994), Raskind and Higgins (1998), Raskind, Higgins, and Herman (undated), Raskind and Scott (undated), Raskind and Shaw (1988), and Riviere (1996). More general surveys on assistive technology and telecommunications usage include those by the Alliance for Technology Access (1996), the Job Accommodation Network (1995; 1997 a, b, d), and Vanderheiden (1998b). Mann (1996) discusses telephone accommodations for disabled elders and briefly mentions memory dial buttons, including those with pictures, for people with cognitive disabilities. Bergman and colleagues (1991a, b; Bergman and Kemmerer, 1991; Bergman, 1998) provide short- and long-term evaluations of a computer environment customized for people with brain injury. Cole and Dehdashti (1998) summarize their work on a comparable system. Brodin and colleagues (1994; Brodin and Magnusson 1992 a, b) examine the benefits of videophones for people with moderate retardation or aphasia. Glisky (1992; Glisky, Schacter, and Tulving 1986) demonstrates the benefits of an adaptive training system to teach computer skills to people with aphasia. Individualized solutions - customized technology made to accommodate one particular person's disability - are presented by Chute (1988), Haugen (1996, 1997), Hendrix and Birkmire (1998), Hubble Dahlquist (1998), Kirsch et al. (1992), Kreutzer et al. (1989), Levinson (1997), and Steele et al. (1991). The remaining documents focus more on universal design - how easy mass market interfaces are for people of varying cognitive abilities. The Trace Research and Development Center has done a series of grids analyzing problems that people with disabilities have with public phones, automatic teller machines, and public transport (1996 a, b, c). These analyses include dyslexia, language impairment, intellectual impairment and reduced motor coordination. Trace has also published a reference design (1999) showing how a mass market wireless phone can be made compliant with Federal accessibility guidelines. Cress and colleagues (Cress and Tew, 1990; Cress, French, and Tew, 1991; Cress and French, 1992, 1994) analyze the cognitive complexity of computer input devices and evaluate their use by adults, normally developing children, and children with mental retardation. Rogers and Fisk (1997) report difficulties older users have with automatic teller machines, and the effects of various forms of tutorials on users' performance and willingness to use the machines. Echt, Morrell, and Park (1998) also look at training materials when comparing young-old and old-old adults' acquisition of basic computer skills. Morrow and associates propose effective text-and-illustration formats for older adults' written medication instructions (Morrow et al., 1998b; Morrow and Leirer, in press). They also examine the effects of organization, enforced repetition, and optional repetition in automated appointment reminders delivered as phone messages (Morrow et al., 1995; 1998b). Park (1992) includes other applied studies in her review of cognitive aging research. One set of these documents looks at the relationship between cognitive abilities and computer system design among people without disabilities. The seminal articles here are by Egan and Gomez (1985; Egan, 1988). They demonstrate the nuances of assessing individual differences, doing a sufficiently detailed task analysis to see where those differences matter, and redesigning the interface to minimize age, aptitude, and experience disadvantages. Sein et al. (1993) and Allen (1994) contribute other studies in this vein. Dillon and Watson (1996) provide historical background for this work. Anderson et al. (1995) take a different approach to accommodating individual differences by putting an adaptive user model at the heart of their instructional software. 1.2.3. Hypothetical Applications The third group of documents discusses hypothetical applications, that is, untested proposals of particular technologies to accommodate people with cognitive disabilities. Three of these stand out. Barker (1998) describes general access strategies for WebTVT, and notes its flexible display and ability to connect alternative input devices. Crandall, Bentzen, and Myers (1998) tested Talking Signsr with people with visual disabilities, and note the signs' potential use for people with cognitive disabilities who cannot read text. Vanderheiden, Mendenhall, and Andersen (1993) discuss the benefits of virtual reality for people who need help with written sequences, or people who need a more forgiving environment in which to practice life skills. 1.2.4. Guidelines and Frameworks The fourth group discusses guidelines and frameworks. Until recently, design guidelines for cognitive disabilities have tended to be general. Exceptions are Cress and Goltz (1989) and Vanderheiden and Vanderheiden (undated). The general usability standard from the American National Standards Institute, ANSI/HFES 200 (Blanchard, 1997), contains a section on accessibility but only in broad terms without reference to specific disabilities or specific modifications. The Electronic Industries Association's guide (1996) is more specific about the design of consumer equipment. The World Wide Web Consortium's Web Access Initiative (1998) provides guidelines for alternative visual and auditory displays, and proposes a style sheet standard. Nielsen (1996) discusses Web design for people with cognitive disabilities and Rose (1998) describes universal design strategies for K-12 curriculum development with specific examples of cognitive supports. The efforts of the Telecommunications Access Advisory Committee (1997, 1999), and its successor, the Electronic and Information Technology Access Advisory Committee (1999) have provided more specific design guidance. The TAAC's working draft of accessibility guidelines and strategies (1999) is currently the most complete, product-independent list available. It compiles practical ideas for designers to try. The EITAAC report (1999) is notable for two things. First, it contains some technology-specific standards and implementation details. Second, it sets an accessibility goal. A person with a disability should be able to "perform the same tasks, access the same information, with the same approximate ease and in the same approximate time and at the same cost" as someone without a disability (4.3.1). This implies that designers should especially pursue solutions that help to close the gap in task performance between those with (cognitive) disabilities and those without. Vanderheiden and colleagues have developed a cross-disability accessible user interface framework for kiosks and other consumer devices (Law and Vanderheiden, 1998; Vanderheiden, 1997; Vanderheiden, 1998c; Vanderheiden, Law, and Kelso, 1998). The emerging Digital Talking Book standard (DeVendra, 1998; Kerscher and Hansson, 1998) which delivers books in a range of formats and a variety of navigation options may also provide models for creating access to printed materials for people with cognitive disabilities. The use of a functional grid for product evaluation is demonstrated by Kaplan, De Witt, and Steyaert (1992) and the Trace Research and Development Center (1996 a, b, c). Shneiderman (1992) and Nielsen (1993) provide general design guidelines and principles for designing the computer user interface. Two reports of the Human Capital Initiative provide a different kind of framework: psychological research agendas. One is in the area of aging (Science Directorate of the APA, 1993) and one in productivity (Human Capital Initiative Coordinating Committee, 1993). The report on aging emphasizes the need to study the oldest populations, those over 80. 1.3. ORGANIZATION OF THIS REPORT How well do existing guidelines and design strategies capture the needs of people with cognitive disabilities? What research will lead to further improvements? To answer these questions we need to be clear about four factors in the literature, and the relationships between them: * Distinct groups of people with cognitive disabilities: older adults, people with learning disabilities, people with brain injury, those with mental retardation, and so on. These distinctions should not be dismissed as diagnostic categories. To product managers, these terms represent markets, whose needs vary greatly. To design teams, they also represent distinct user groups to be recruited for assistance with product development. * Real-world tasks, or functions with which these different user groups may have difficulty, such as balancing a checkbook, keeping appointments, or remembering phone numbers. * Underlying cognitive factors that create those difficulties, such as problems with working memory, executive function, attention, or visual and spatial ability. * Specific design changes that compensate for those cognitive deficits. These evolve as technology evolves. New products may relieve some cognitive burdens and introduce others. There are many potential relationships between any two of these factors. (For example, older adults and people with brain injury may both have difficulty keeping appointments, but differ from each other on other tasks.) It will be clear in this summary of the literature that different authors' frameworks clash, both within these factors and between them. Developing a unifying framework - call it a "roadmap" - is beyond the scope of this report but could be a research project. A roadmap would allow designers to trace a path from design change back through user task and cognitive factors to the populations served. Having a roadmap, designers could make more principled, organized, and coordinated design decisions. Sections 2 through 5 of this report examine the relationships among these factors in increasing detail. Section 2 discusses guidelines for accessible design, identifies those that appear to be relevant to cognitive disabilities, and notes some of the functions or tasks to which they refer. Section 3 gives an overview of cognitive factors and notes some of the functions or tasks to which they may contribute. Section 4 reviews detailed findings from the literature for some specific disabilities: age-related cognitive disabilities, learning disabilities, brain injury, and mental retardation. Section 5 summarizes research that relies on very detailed analyses of tasks, cognitive factors, and interface design changes. Section 6 concludes by summarizing the state of cognitive disability design and suggesting areas for further research. ---------- 2. GUIDELINES & STRATEGIES The most recent, and arguably most comprehensive, compilation of accessibility guidelines and design strategies is that of the Telecommunications Access Advisory Committee (TAAC, 1999). This is a working document maintained by the Trace Research and Development Center. It is separate from the committee's formal report to the Access Board in 1997. These guidelines, in turn, point to many guidelines and source documents that have come before. By the time design strategies show up in a cross-disability compilation like the TAAC guidelines, they have typically been abstracted away from particular disabilities. The document's organization is first in terms of engineering area (input, output, documentation, device compatibility), and second in terms of the user's functional task (understand spoken information, operate controls, insert disks or attach cables). Within the Input category of the TAAC guidelines, there is actually a subgroup of strategies specifically targeted to cognitive disabilities. However, they are not further subdivided into strategies relevant to aging, mental retardation, brain injury, and so on. Other input strategies relevant to cognitive disabilities are found in "Availability of visual information," "Access to moving text," and "Availability of auditory information." In the Output section there is no disability-specific advice, but again strategies relevant to cognitive disabilities are found under "Availability of visual information," "Access to moving text," and "Availability of auditory information," as well as "Prevention of visually-induced seizures." In the Information, Documentation, and Training section there are many recommendations on simplifying information presentation, complexity, and organization. The Compatibility and Specialized CPE section contains requirements affecting users of augmentative and alternative communication devices. Across the engineering categories of the TAAC guidelines, and throughout the rest of the literature - embodied especially in the case studies of accommodations - are four classes of strategies: * Redundant, user-controlled modality of information * Streamlined, user-controlled amount and rate of information * Procedural support * Content organization The first two classes of strategies benefit people with many different disabilities, although the specific solutions may need to be adjusted for cognitive disabilities. For example, the same accessible design that allows people with visual or hearing impairments to receive information in the modality of their choice (auditory or visual) also helps people with learning or language disabilities. The third class of strategies, procedural support, is less well explored and documented. The fourth class of strategies, content organization, tends not to be included in guideline documents that focus on products and services, except when documentation is discussed. Research literature on learning disabilities does discuss document content as well as reading tools. Increasing attention is being paid to accessible organization of Web content. The lists of detailed strategies are illustrative, not comprehensive. 2.1. REDUNDANT, USER-CONTROLLED MODALITY OF INFORMATION These are compensation strategies frequently used by people with learning disabilities or language disabilities (Day and Edwards, 1996; Job Accommodation Network 1997c; Lewis, 1998; MacArthur, 1994; Raskind and Higgins, 1998; Riviere, 1996). In addition, the ability to receive auditory information in static visual form is useful for people who need more time to process information (Brodin, 1992; Vanderheiden, 1997; Vanderheiden and Vanderheiden, 1991). Specific strategies mentioned in these sources and the TAAC guidelines (1999) include: * Use visual examples (diagrams, icons, drawings) in addition to text descriptions. * Provide auditory (e.g., spoken) equivalents for all visual information. * Provide visual (e.g., written) equivalents for all auditory information. * Do both of these in a way that user may choose the presentation on demand; for example, request that a particular interface element be spoken aloud, instead of requiring a screen reader. * However, do support screen readers. * Also support interfaces to alternative devices. * Describe pictures; caption or transcribe audio tracks; * provide audio description of video. * Use multiple methods to allow users to identify and locate controls: shape, size, texture, color, customized labels, customized keycaps, and/or voice output to announce keys. 2.2. STREAMLINED, USER-CONTROLLED AMOUNT AND RATE OF INFORMATION This class of strategies supports selective attention and reduces perceptual and memory loads for people with all types of cognitive disability. It also compensates for hemineglect in people with brain injury. Specific strategies come from the TAAC guidelines (1999) as well as work on learning disabilities (e.g., Day and Edwards, 1996; Raskind and Higgins, 1998) and brain injury (e.g., Bergman, 1991 a, b). They include: * Provide user control of size, placement, and appearance of display elements: high contrast, large print, numbered * bullets, strong highlighting, placement of elements on right or left half of display, etc. * Support Web style sheets. * Provide user control of pitch, volume, rate, and repetition of auditory information. * Support screen magnification utilities. * Use simple screen layouts or one thing at a time presentation. * Use standard, simple layouts for controls. * Layer functionality; hide less frequently used functions; let the user customize the environment to foreground frequently used functions. (However, the risk is that some people may not look for "hidden" functions - out of sight, out of mind.) * Make the product self adjusting. * Use orientation independent connectors and media. Use wireless connection strategies. Ensure that connectors and media cannot be inserted improperly. * Provide ways in which the user may recognize, rather than be required to recall, information. * Avoid flash or display refresh rates that induce seizure. * Keep all messages on the screen until the user dismisses them. * Provide a mechanism to speed up, slow down, or repeat information until it is acted upon. * Provide a non-time-dependent input method or make timing adjustable. * Avoid functions that require simultaneous actions to activate or operate. * Use a two-step "select and confirm" to reduce accidental selections, especially for critical functions. * Let the user set the pace of interaction with the system. * Reduce system lag and response time. 2.3. PROCEDURAL SUPPORT These strategies support executive functions, in particular planning and sequencing. They reduce memory load during long interactions with the product or system and help to counter distractibility. Integration with calendar or reminder programs can help to make a given telecommunication product or service part of a well-organized, productive day. Specific strategies are drawn from the TAAC guidelines (1999) as well as from work on mental retardation (Brodin, 1992), brain injury (Levinson, 1995), and various cognitive disabilities (Job Accommodation Network, 1995; 1997 a, b, d). They include: * Structure tasks, cue sequences, and provide step-by-step instructions. * Provide definite feedback cues: visual, audio, and/or tactile. * Provide concrete rather than abstract indicators. Use absolute reference controls rather than relative ones. * Use goal/action structure for menu prompts. * Support "wizards" which offer help, simplify configuration, and assist with sequences. * Automate complex sequences like system backup, application launch, and user registration. * Provide defaults and make it easy to re-establish them. * Support integration with calendar or reminder programs. * Provide calculation assistance, or reduce the need to calculate. 2.4. CONTENT STRATEGIES This class of strategies is particularly useful for people with language or learning disabilities (Day and Edwards, 1996; Lewis, 1998; Raskind and Higgins, 1998). The literature on "content" addresses primarily the creation and comprehension of text. This section can certainly grow to include multimedia documents. Some of the issues related to multimedia documents have been covered in sections 2.1 and 2.2 above. Video captioning and Web style sheet support are examples of those strategies. By "content" we are also addressing not only product documentation (TAAC, 1997, 1999; EITAAC, 1999) but also information services such as Web pages (Nielsen, 1996). Specific strategies cited in these sources include: * Provide a Web site map plus path information to the current page. * Structure text for easy scanning; provide headings. Use sequential numbers for numbered menus or lists. * Keep language as simple as possible. Highlight key information. * Use highly descriptive words as hypertext anchors. Avoid the "click here" syndrome. * Search engines should support spell check. * Searches should support query by example and similarity search. * Users should be able to use word prediction and grammar and spell checkers in conjunction with all text entry. * Users should be able to use speech recognition as an alternative to text entry. Support speech recognition or speech note taking as well as writing or typing, or support interfaces to appropriate devices. The TAAC guidelines and strategies are fairly complete. Many of them are also measurable. A designer would know whether the product had been significantly improved: "automate procedures," "use goal/action structure for menu prompts," "provide at least one mode that does not require a response time." But some of the strategies are a matter of degree. Without some form of user testing or human performance modeling, a designer would not know to what extent people with cognitive disabilities actually benefit from overly generalized suggestions such as: "use simple screen layouts," "keep language as simple as possible," "reduce the number of choices." In fact, a designer might use several strategies, even measurable ones, yet miss the combination that makes the product accessible to people with particular cognitive disabilities. Verifying accessibility depends on knowing the characteristics of distinct user groups, and assessing their performance with the complete product. These topics are discussed in more depth in sections 4 and 5. ---------- 3. COGNITIVE ABILITIES AND DISABILITIES When designers want to know where guidelines and strategies come from, guideline writers often provide an overview of cognitive deficits or of tasks that people with cognitive disabilities find difficult. Here we will do the same. Frameworks that others have chosen may be drawn from neuroscience (Cole and Dehdashti, 1998), the individual differences literature in cognitive psychology (Carroll, 1993), or access engineering (Vanderheiden, 1998a). Anyone interested in developing a roadmap that is strongly based in theory should consult Carroll's work. His comprehensive review and reanalysis of individual differences studies demonstrate that eight broad cognitive abilities determine human performance. Narrower abilities are classified under one of these eight headings. To incorporate Carroll's framework into a roadmap that can be used by designers, significant work is required to tie his organization more clearly to functional user tasks and to interface design (see also Dillon and Watson, 1996). Here, we find it most expedient to list detailed findings under the high-level headings of Cole and Dehdashti. This should not be taken as the ultimate taxonomy and placement of some items is quite tentative, since items gleaned from divergent sources in the literature may refer to user tasks, underlying cognitive abilities, or some blend of both. An important distinction that is not captured by Cole and Dehdashti's taxonomy is that between "fluid intelligence" and "crystallized intelligence." Fluid intelligence is the ability to develop techniques for solving new and unusual problems. Crystallized intelligence is the ability to bring previously acquired, often culturally defined, problem-solving methods to bear on the current problem. They respond differently to several variables, most notably aging. Fluid intelligence - flexible innovation and the ability to learn novel things - decreases from early adulthood onward. Crystallized intelligence - experience - remains constant or even increases throughout most of the working years (Hunt, 1995). Another distinction not captured here is the difference between "level" and "speed" factors (Carroll, 1993). The first has to do with the ability to do a task; the second, with the ability to do it quickly. These are worth distinguishing because they make different predictions about user performance. For example, a test of computer input devices showed that those that were slowest for successful users weren't necessarily the most difficult to master (Cress and French, 1994). 3.1. EXECUTIVE FUNCTION This includes diverse areas such as problem solving, planning, self-monitoring, task sequencing, prioritization, and cognitive flexibility. * Select and execute plans (Levinson, 1995) Describe goals or procedures Determine appropriate action sequences Initiate activity Repair plans if interrupted or postponed Implement solution and evaluate outcome (Vanderheiden, 1998a) Trace Research and Development Center, 1996d) Maintain persistent effort until task done (and no longer) * Time management (Levinson, 1995) Understand past, future Generate realistic schedules (Vanderheiden, 1998a) Keep track of time (Vanderheiden, 1998a) Perform scheduled activities within time constraints * Self-regulation (Levinson, 1995) Use feedback to control behavior Inhibit inappropriate reactions Follow rules Understand consequences of actions, especially long-term (Vanderheiden, 1998a) 3.2. MEMORY This includes short-term, long-term, verbal and visual, procedural, declarative, and implicit memory. * Retain and recall, both short-term and long-term (Broderbund and Alliance for Technology Access, 1997) * Sequential - retain and recall series in order (Vanderheiden, 1998a; Broderbund and Alliance for Technology Access, 1997) The following abilities have working memory and/or long-term memory components. * Categorize, perceive category membership (Trace Research and Development Center, 1996d; Levine, Horstmann, and Kirsch, 1992). * See causal relations (Trace Research and Development Center, 1996d). * Understand analogical or metaphorical relations (Levine, Horstmann, and Kirsch, 1992). * Understand abstract concepts (Trace Research and Development Center, 1996d). * Generalize and apply previously learned information (Trace Research and Development Center, 1996d). 3.3. ORIENTATION AND ATTENTION This includes freedom from distractibility, focused attention, and divided attention. * Be aware of self, or self in environment; not getting lost (Levine, Horstmann, and Kirsch, 1992; Vanderheiden, 1998a). * Be aware of passage of events (Levine, Horstmann, and Kirsch, 1992). * Spatial relations: know left from right (Levine, Horstmann, and Kirsch, 1992; Miller and Shreve, 1994). * Compensate for hemineglect due to brain injury (Bergman, 1991 a and b). * Sustained attention - maintain effortful or deliberate activity (Miller and Shreve, 1994). * Selective attention - attend anywhere while filtering out irrelevant stimuli. Filter out background noise, overwhelming input. Manage visual clutter (Miller and Shreve, 1994; Vanderheiden, 1998a). * Alternating attention - shift rapidly between competing stimuli or lines of thought. 3.4 VISUAL-SPATIAL PROCESSING This includes perception and integration of visual information in space. The ability to construct mental pictures and use them in problem-solving is important for mathematics (Hunt, 1995). Some taxonomies distinguish calculation as its own category, since, pragmatically speaking, people with cognitive disabilities have problems with calculation and assistive technology can help (Vanderheiden, 1998a). Mathematical tasks can, however, be shown to include specific components such as visualization, sequential reasoning, induction, and quantitative reasoning (Carroll, 1993). * Discrimination - perceive differences and similarities (Trace Research and Development Center, 1996d) * Organize and interpret what's perceived (Broderbund and Alliance for Technology Access, 1997) 3.5 SENSORY-MOTOR PROCESSING Some taxonomies do not include motor processing as a cognitive skill, since speed of motor response may be due to physical factors. Other taxonomies put language skill with a motor component (such as writing or typing) underneath a "language" heading. Non-linguistic auditory processing is included here. * Discrimination - perceive differences and similarities (Trace Research and Development Center, 1996d) * Organize and interpret what's perceived (Broderbund and Alliance for Technology Access, 1997) 3.6. LANGUAGE This includes expressive and receptive language, repetition, prosody, speech rate, and fluency. * Speak Choose correct word and sentence structure (Vanderheiden, 1998a; Trace Research and Development Center, 1996d). * Listen Understand or hear certain sounds, syllables, words (Vanderheiden, 1998a; Trace Research and Development Center, 1996d). * Write and type (Miller and Shreve, 1994; Vanderheiden, 1998a) Form letters, order them (vs. mirror writing) (World Health Organization, 1980). Type, spell, choose correct words (Broderbund and Alliance for Technology Access, 1997). Organize text, develop discourse structure (Broderbund and Alliance for Technology Access, 1997). * Read (Miller and Shreve, 1994; Trace Research and Development Center, 1996d) Read individual letters, words (Broderbund and Alliance for Technology Access, 1997) Comprehend text, draw conclusions (Broderbund and Alliance for Technology Access, 1997) Understand maps, signs, symbols, pictograms, simple diagrams or schematics (Vanderheiden, 1998a). 3.7. EMOTIONS This encompasses control of and expression of emotions, detection and understanding of emotions, and frustration tolerance. This category is noted here, but is not considered as an issue in the remainder of this report. * Be sensitive to others' emotional expression * Take others' perspective * Respond differently to situations based on context (Levine, Horstmann and Kirsch, 1992; Vanderheiden, 1998a) ---------- 4. SPECIFIC COGNITIVE DISABILITIES Designers need to know the population they are designing for, and who to recruit to help test or evaluate the result. Here we summarize information found in these articles about specific cognitive disabilities, the functional and cognitive factors associated with them, and the design implications. This information varies in breadth and depth. The articles on age are the most specific about the match between design and specific cognitive abilities. These findings should generalize to populations with learning disabilities, brain injury, and mental retardation in cases where the same underlying cognitive abilities are affected. 4.1. AGE Age is not so much a cognitive impairment as it is a circumstance that correlates with cognitive impairments. Differences in task performance among older adults are still great, despite the average decline in cognitive function with age. Part of what pulls average performance down is the late-life onset of Alzheimer's disease and of dementia; the percentage of adults with each of these ailments increases sharply between ages 65 and 85 (Trace Research and Development Center, 1996d). A useful segment of the literature focuses on finding the underlying cognitive mechanisms responsible for the "age" effect, correlating task performance with those abilities, and directing redesign to minimize differences in performance. 4.1.1. Human Capabilities Cognitive processes that decline with age include attention, working memory, discourse comprehension, inference formation and interpretation, and encoding and retrieval processes. Areas that decline less, or not at all, include semantic priming tasks, picture recognition, implicit memory, prospective memory, and highly practiced or expert behaviors. Explanations include age-related slowing in learning and performing tasks, plus failure to inhibit - attention to irrelevant detail (Park, 1992). In the literature on mnemonic functioning, older adults most frequently report problems remembering names. They also have problems with immediate memory (including what one was about to do), conversations, and recalling recent events (West, 1992). Middle age (45-64), old age (65-74) and late old age (75+) are distinctly different in patterns of cognitive abilities. Slowing in response time becomes "pronounced"; by 75+ learning rate is halved from the 20s and there are significant declines in the ability to do two tasks at once. Fluid intelligence declines before crystallized intelligence and both have declined by 75+ (Charness and Bosman, 1992). Adults in their 70s test 15% to 40% lower on various measures of intelligence or cognitive function than adults in their 20s, even when timed test-taking is removed as a possible factor (Yesavage, Lapp, and Sheikh, 1992). Older adults have less efficient working memory and problem-solving skills for novel tasks. They also slow in response time and may have an overconfidence in their ability to handle risky situations compared with middle-age adults. The latter is a metacognitive problem (Charness and Bosman, 1992). Instructions that require inferring, reorganizing, or integrating multiple sources of information place heavy demands on older users' working memory (Morrow and Leirer, in press). A similar pattern shows up in studies of work performance. Cognitive ability, particularly working memory, may be the best predictor of work performance when the worker is in "transition," acquiring new information or learning new procedures. "Maintenance" periods - which may extend over years of experience - make fewer cognitive demands (Murphy, 1989; in Park, 1992). Integration of information and complex decision components is more difficult for older management teams (Steufert et al., 1990; in Park, 1992). Older adults may not show deficits in performance if the new information, however complex, fits into already well-learned schemes. Perceptual speed, the speed at which mental operations are performed, is also considered fundamental to considering age-related differences and may even contribute to differences in working memory (Salthouse, 1985; Salthouse and Babcock, 1991; both in Echt, Morrell, and Park, 1998). Several studies look at how well variance in underlying cognitive abilities explains "age" results. Age did predict recall of automated health appointment information, even when working memory and note-taking accuracy were taken into account (Morrow et al., 1998a). But age did not predict comprehension of, or memory for, printed medication information when cognitive abilities (verbal, spatial, working memory) were taken into account (Morrow et al., 1998b). In a study comparing older adults' mastery of CD-ROM-based vs. printed training materials, spatial and visual working memory best predicted success with the CD-ROM materials. Perceptual speed best predicted performance with the printed manual (Echt, Morrell, and Park, 1998). 4.1.2. Design implications 4.1.2.1. Pick user and task models with care. Studies of younger adults show that matching the user interface to the user's cognitive representation of the task increases performance; however, the mental models must be tuned to the given task and individual (Carroll and Reitman Olson, 1988). Charness and Bosman (1990) outlined parameters for predicting the performance of older adults, based on the well-received model of Card, Moran, and Newell (1983). The field needs less biased samples from which to derive these design parameters. Laboratory work also needs to be extended to real-world tasks (all citations in Charness and Bosman, 1992). 4.1.2.2. Provide streamlined, user-controlled amount and rate of information. Several strategies are important here. First, streamline functionality. Because older adults have less efficient working memory and problem-solving for novel tasks, they should benefit more from the "training wheels" approach of limiting the application's overall complexity (Carroll and Carrithers, 1984; both citations from Charness and Bosman, 1992). Provide extra time for training, for learning novel tasks, and for performing tasks. A summary of several studies of training techniques show no interactions with age for learning software. However, another body of work indicates that older workers need more time and more assistance to go through whatever training regimen is chosen. For word-processing studies the time difference in completing a self-paced tutorial was 1.5 to 2.5 times slower. Response time also becomes much slower with advancing age (Charness and Bosman, 1992). Minimize distractions. Providing extra study time doesn't fully compensate for complex or badly organized material. Age-related slowing is more severe for complex, ill-defined tasks, even when older adults have unlimited time to learn. Similarly, memory training has the potential of improving basic, general cognitive processes, but older adults tend to be sensitive to context - or to the wrong aspects of context - and may not generalize the training (Park, 1992; Yesavage, Lapp, and Sheikh, 1992). 4.1.2.3. Use prompts for procedures and support decision-making. In particular, expect and support reliance on external memory aids. In studies of automated appointment reminders, enforced message repetition reduced age differences in recall. When repetition was made optional, older patients did take advantage of it. (This indicates some metacognitive skills at work.) They paid enough attention to take accurate notes but not enough to recall as much as younger patients (Morrow et al., 1998a; Morrow et al., 1995). External strategies - lists, calendars, visual cues, notes - are older adults' most common type of memory aid in everyday situations. They are preferred to internal memory strategies (West, 1992). A simple accommodation is the use of a phone with memory buttons for older adults who have difficulty remembering numbers. Pictures can be added to the memory buttons for those who have trouble with names or codes (Mann, 1996). 4.1.2.4. Support content strategies. Bear in mind that training format matters less than careful design of materials. One study evaluating four types of training found that ATM accuracy and transaction times were best for an online tutorial group, intermediate for detailed text and pictorial guide groups, and worst for a description-only group. However, even with the tutorial, older adults were only 60% correct in completing all the components of each transaction (Rogers et al.; in Rogers and Fisk, 1997). However, a study comparing older adults' mastery of CD-ROM-based vs. printed computer training materials found no performance difference due to type of material. In this case, the printed manual was comparable to the CD-ROM in content except for animation, and the manual format was designed with older adults in mind: large sans serif print, concise content, bolded key terms, and easy-to-see colors (Echt, Morrell, and Park, 1998). Again, pictures are no panacea; those that require more inferences penalize older adults (Morrow et al., 1998b). Require fewer inferences, or help people to make them. In studies of medication information, iconic medication timelines were added to well-designed text instructions. When the icons were integrated (with more explicit information about time and dose, thereby requiring fewer inferences), both younger and older adults comprehended them better than text alone. Nonintegrated icons, which required more inferences, penalized older adults. Note that this means that including illustrations in documentation is not automatically beneficial (Morrow et al., 1998b; compare the TAAC guidelines and strategies, 1999). In studies of wayfinding, it was easier for older adults to learn their way around unfamiliar environments when helped to integrate different views or perspectives into a mental model of the entire space (West, 1992). Re-use familiar, well-learned organizational schemes. In studies of spatial memory, older adults using consistent, organized arrays for objects find them as easily as younger adults. Older adults benefit from familiar environments because of self-paced knowledge acquisition, distributed practice, and overlearning. (West, 1992) Experiments on medication instructions showed that older and younger adults actually share an organizing scheme for such information. (This is culturally shared, "crystallized" intelligence, as described by Hunt, 1995. It is less likely to decline with age.) Written instructions using this common scheme increased recall 13 - 20% overall. Additionally, a list format reduced age differences in comprehension time and particularly benefited the oldest (over 70 years) participants (Morrow and Leirer, in press). 4.2. LEARNING DISABILITIES AND LANGUAGE IMPAIRMENTS Learning disability (LD) is a generic term covering multiple functional impairments. Because so many people with LD have problems with written and spoken language (Raskind and Higgins, 1998; Reid et al., 1991), accessibility guidelines often include people with language impairments in the same category as those with LD. 4.2.1. Human Capabilities Learning disabilities are marked by problems in the "acquisition and use of listening, speaking, reading, writing, reasoning, or mathematical abilities" (Hammill et al., 1987). Individuals with LD will have significant difficulties in one or more of these areas but also relative strengths in others. By comparison, individuals with mental retardation will have a flatter, lower, "strength" profile (Shaw et al., 1995). The most commonly reported difficulties are in reading and writing, but it's likely that oral language and mathematical disabilities are underreported (Johnson and Blalock, 1987). Working memory seems to be implicated in problems with mathematical reasoning, since that disability becomes more apparent as cognitive load increases. Another study indicates that LD readers' working memory deficits are greater than those of nondisabled readers (Reid et al., 1991). Crystallized knowledge - accumulated experience - is also affected. LD students with reading problems frequently have slow lexical access, which decreases their attention and comprehension. As they grow older, this leads to cumulative deficits in knowledge and language acquisition (Snider and Tarver, 1987, in Reid et al., 1991). Educators evaluating people with LD should be able to identify information processing difficulties that explain the functional impairments: short- or long-term memory, strategic learning, automatization of skills and strategies, or executive control of strategies. Further limitations in sensory abilities, physical abilities, or psychosocial skills may occur with LD or may help rule it out in favor of another explanation (Shaw et al., 1995). 4.2.2. Design Implications 4.2.2.1. Provide redundant, user-controlled modality of information. The same accessible design that allows people with visual or hearing impairments to receive information in the modality of their choice (auditory or visual) also benefits people with learning or language disabilities (Day and Edwards, 1996; Job Accommodation Network 1997c; Lewis, 1998; MacArthur, 1994; Raskind and Higgins, 1998; Riviere, 1996). People who have problems with written text can hear it spoken, and vice versa. In one typical study, people with dyslexia who were able to scan written materials into an optical character recognition device with speech synthesis increased their reading rate and comprehension (Elkind, Black, and Murray, 1996, in Raskind and Higgins, 1998). In another, adding speech to text had a rehabilitative effect: it doubled the rate at which students acquired decoding (reading) skills (Wise and Olson, 1994, in Lewis, 1998). 4.2.2.2. Provide streamlined, user-controlled amount and rate of information. Features particularly useful to people with LD are the ability to speed up, slow down, or repeat information, particularly auditory information. Related to this is the ability to focus attention and minimize distraction by having the product display information in large print or high contrast, and by highlighting text by the word, phrase, or sentence as it is read aloud (Job Accommodation Network, 1997c). Distraction is also a potential problem with multimedia enhancements to static text. Hypermedia in talking books is intended to provide pronunciation aids, illustrations, and other reading aids. Its secondary benefit is to promote engagement with the text (Lewis, 1998; MacArthur, 1994). But animation and other "hot" visual effects can be distracting. Swanson (1989, cited in Lewis, 1998) argues that individuals with learning disabilities are typically "inefficient rather than passive" learners. If so, animation will draw their attention away from, rather than engaging their attention to, the task. 4.2.2.3. Prompt procedures and support decision-making - but don't expect everyone to use very structured tools. People with learning disabilities use organizing devices ranging from "freeform databases" (simple electronic lists), to watches with alarms, to voice activated day planners with voice input technology (Job Accommodation Network, 1997c; Riviere, 1996). From this range of devices one can begin to infer the variability in users' needs. Some need text input and output, and some need spoken language. Some benefit from structured tools, while others need to capture information quickly without having to worry about how to enter it into the system. Task specific planning and decision aids are also useful. Since so much of LD accommodation focuses on language, the most commonly cited planning and decision aids are outliners, idea generation and capture programs, and other writing tools. Students with LD typically have problems with the planning activities associated with writing: setting goals, generating content through memory search and information gathering, and organizing material carefully (Flower and Hayes, 1981, in MacArthur, 1994). Talking calculators and other mathematical tools are also included in the "procedural support" category. 4.2.2.4. Support content strategies. All the strategies listed in section 2.4 apply when designing for people with learning disabilities. These include the use of well-structured text, aids to text entry, and support for speech recognition and speech notetaking. The speech technologies are especially appropriate for portable, networked telecommunications devices. Voice dialing is an alternative to number entry. Telephone recording (as with an answering machine) lets people review the content of a phone call at their own pace. Speech notetaking is an alternative to written notes (Job Accommodation Network, 1997d). 4.3. TRAUMATIC BRAIN INJURY People whose cognitive functioning has been affected by closed or open head injury or by stroke are said to have traumatic brain injury (TBI). People with TBI vary greatly in severity and type of cognitive disability. The literature on "cognitive prostheses" - computer systems that support these people in resuming activities of daily living such as managing household affairs - emphasizes highly customized software with few functions (Bergman, 1991a, b; Bergman and Kemmerer, 1991; Bergman, 1998; Chute et al., 1988; Cole and Dehdashti, 1998). However, it appears that the people willing to spend time and money on a cognitive orthotic are those whose disability is so severe that they cannot use off-the shelf products. 4.3.1. Human Capabilities Brain injuries often result in selective, rather than global, memory deficits. For example, amnesic patients can acquire a variety of motor, cognitive, and perceptual skills in a nearly normal fashion but not remember the learning episodes (Glisky, 1992). Cognitive dimensions of profound disability often contain small pockets of ability, which are made visible during detailed software development of assistive technology (Cole & Dehdashti, 1998). Case studies illustrate how cognitive disabilities may cluster and vary from individual to individual. Here are a few examples: * Difficulty and strain in attending to items on one side of the visual field (hemineglect); problems with short-term memory, sequencing, and executive functions (Bergman, 1991a). * Problems with memory, oral communication, processing speed, and concentration (Bergman, 1998). n Amnesia; also problems with prospective memory, attention, concentration, visual-spatial processing, and executive functions (Cole and Dehdashti, 1998). * Expressive aphasia (communication limited to head movements); also memory limits and visual, spatial, or motor problems with computer cursor control (Chute et al., 1998). * Moving information from short-term to long-term memory: an inability to remember any new information after 30 minutes (Cole and Dehdashti, 1998). * Short-term memory loss, auditory discrimination problems, and visual difficulties with computer screen flicker and glare (Job Accommodation Network, 1997a). With appropriate accommodations and assistive technology, people who had spent years attempting to use computers and other communication aids have been able to live and work more independently. They were able to manage their own schedules, create and read text documents, balance their checkbooks, and pay bills. In one mild case, the remedy was as simple as providing a distinctive ringer on the phone and an anti-glare screen on the computer (Job Accommodation Network, 1997a). In the literature surveyed, only the work of Glisky and colleagues (Glisky, 1992; Glisky, Schachter, & Tulving, 1986) measures brain injured participants' underlying cognitive abilities and correlates them with task performance. People with amnesia have lower scores on memory tests - for example, on delayed tests of logical memory and visual reproduction. However, people with mild or moderate amnesia, given an appropriate training environment, may equal nondisabled people in learning and performance of simple, structured tasks such as data entry. On the average, amnesic patients learning basic computer programming and file manipulation started out with the same knowledge as non-disabled participants, eventually made few errors, and retained information over one or more months. However, they took much longer to reach criterion. They did less within-session learning and more between-session forgetting. They also had difficulty answering general or open-ended questions about what they had learned (Glisky, Schachter, & Tulving, 1986). Amnesic patients learning data entry, a simpler task, could demonstrate knowledge they had gained even if they could not describe it. Their rate of gain in task speed was the same as that of non-disabled participants: 50% during the first training round, 15% during the second (Glisky, 1992). 4.3.2. Design Implications 4.3.2.1. Provide streamlined, user-controlled amount and rate of information. Most importantly, provide a mode with minimum functionality. Eliminate or hide what isn't essential. A Business Week cover story argues the benefits of streamlining consumer products (Nussbaum and Neff, 1991). The cognitive aids described here go much further (Bergman, 1991a, b; Bergman and Kemmerer, 1991; Bergman, 1998; Cole and Dehdashti, 1998). The design approach reads like a stringent version of the TAAC strategies (1999). Applications each had very few functions, compared to off-the-shelf software. (For example, the text processor described by Bergman, 1991b, had two functions and was upgraded to three.) Error messages were concrete. Important functions were moved to labeled, unshifted keys. Hemineglect was accommodated, for example, by shifting screen objects to one side of the display. Sequences were simplified, prompted, or eliminated. Redundant, multisensory cues were added. Typical components in both systems included a text processor, a check-writing program, a daily schedule, a paint program, and a remote control application that enabled the user to work with a therapist on line. In one case a scheduler with a pager was customized for a physician who sent himself appointment information and other timed reminders (Cole and Dehdashti, 1998). The telecommunications equivalent of such a system might be something like the hypothetical "Companion" described by Vanderheiden (1992), a simple wireless phone with voice output and speech recognition, problem-solving aids, and reminder function. Also, support radical customization, either by the user or by someone working with the user. Both Bergman and Cole and Dehdashti report adding, deleting, or modifying entire components of the product for each user. Cole and Dehdashti note that customization was instance-specific as well: cognitive chunks in different parts of the software needed to be different sizes. Iterative, participatory design sessions were particularly common with early users of their system. In later versions they succeeded in doing mass customization more quickly. 4.3.2.2. Provide self-paced training and consider an adaptive trainer. Adaptive trainers are discussed further in section 5.3. Briefly, they block certain errors, diagnose others, suggest effective responses, and fade into the background as users' skills increase. Effective computer training systems for amnesic patients (Glisky, Schachter, & Tulving, 1986; Glisky, 1992) acted like adaptive trainers. They provided vanishing cues, evaluated responses, and occasionally offered more direct prompts. The systems were self-paced. It may also be important that users had the opportunity to learn the knowledge completely, or even "overlearn" it. 4.3.2.3. Use prompts for procedures and support decision-making. People with brain injury and those with learning disabilities have many of the same needs in this area. People with brain injury may be more likely to need support with executive functions such as planning and scheduling. An interesting device that meets this need is PEAT, a hand-held electronic calendar and address book that has built-in telephone, fax, and Internet capabilities (Levinson, 1997). It generates daily plans, checks with the user about how activities are progressing, and reschedules activities in order of importance if the user is falling behind schedule. The planner is based on a simulation of the brain's own planning functions. 4.4. MENTAL RETARDATION Mental retardation (MR) appears before adulthood. It is characterized by "significantly subaverage intellectual functioning" with related limitations in two or more of the following areas: communication, self-care, home living, social skills, community use, self-direction, health and safety, functional academics, leisure, or work (American Association for Mental Retardation, 1999). Mental retardation is characterized by limitation in both intellectual and adaptive skills. 4.4.1. Human Capabilities People who are mildly retarded (80-85% of the population with MR) have an IQ between 55 and 69. They achieve a 4th through 7th grade education and function well in the community, holding down semi-skilled and unskilled jobs (Trace Research and Development Center, 1996d). People with MR have working memory deficits. Perceiving, processing, and storing information require greater effort, and take more time. Specifically, people with mental retardation have problems with sensory discrimination. Also, since people with MR have difficulty thinking in abstract terms, concrete operations and a concrete environment are essential for their accommodation (Brodin, 1992) Note how the profile of people with MR is different from that of people with learning disabilities or brain injury. In the latter cases there tend to be specific deficits but also relative strengths in many other functional areas. We would expect that some of the tools used by people with learning disabilities would need to be adapted for use by people with mental retardation. For example, a program that speaks written text would need to be much simpler than a typical computer-based screen reader. The performance of people with mental retardation is not just a slower, scaled-down version of that of nondisabled adults, nor is it equivalent to that of nondisabled children. This is particularly true for tasks that have both cognitive and motor components. A person with mental retardation may be physically more capable of doing the task than a young person of the equivalent mental age, but may have greater cognitive difficulties. In a study comparing learning of 5 input devices, adults, children with MR, and normally developing children had different patterns of device mastery and task speed. The touchscreen (the fastest device overall) was significantly slower for children with MR, possibly because they tended to separate the simultaneous pickup and drag of targets into separate actions. Normally developing children mastered all devices after relatively brief training sessions; children with MR did not master the devices as easily, even with training, and had particular problems with the trackball and locking trackball (Cress & French, 1994). 4.4.2. Design Implications 4.4.2.1. Provide streamlined, user-controlled amount and rate of information. To do this, provide a mode with minimum functionality. Eliminate or hide what isn't essential. The "Companion" hypothesized by Vanderheiden and mentioned in the section on brain injury was actually created with mental retardation in mind. In terms of other strategies, user-defined pacing and adaptive training are likely to be useful, but there is no direct evidence for that in these articles. Minimizing distractions is another promising strategy, but again there is no evidence here specific to MR. 4.4.2.2. Provide redundant, user-controlled modality of information. Providing that operation is simple, people with mental retardation benefit from having text information spoken aloud. They would also benefit from having status tones translated into something more meaningful, such as visual indication of call status (Kaplan, DeWitt, and Steyaert, 1992). In several studies of moderately retarded adults and children, the introduction of still picture phones increased callers' independent use of telephones. Communication was more effective and user satisfaction and self-confidence were greater, perhaps because these devices make visual and auditory information available simultaneously (Brodin and Magnusson, 1992 a, b; Brodin, 1994). Videophones with Pictogram monitors and document cameras were more complex and presented usability problems (Brodin, 1994). 4.4.2.3. Prompt procedures and support decision-making. Vanderheiden (1992, 1998b) recommends such aids. The Job Accommodation Network (1997a) gives a low-tech example: a greenhouse worker carrying a tape recorder with reminders to stay on task and indicators of break time. Again, talking calculators, automatic checkbooks, and other mathematical tools are included in the "procedural support" category (Vanderheiden, 1992). Orientation aids are important for those who tend to wander or who may need to be located by emergency services (Vanderheiden, 1992, 1998b); this could equally well apply to older adults with dementia or Alzheimer's. 4.4.2.4. Support content strategies. There is some design guidance on using simple language, if we take as a starting point that people with moderate mental retardation achieve a 4th through 7th grade education. ---------- 5. TOWARDS BETTER GUIDELINES AND STRATEGIES : CLOSING THE GAP Great improvements in product design can be made by providing access where none existed before. Provide information in redundant modalities; remove time-dependent controls; eliminate sequences. Each of these strategies makes it possible for people with disabilities to use products they could never use before. But if designers take as their goal the EITAAC (1999) benchmark that people with disabilities should be able to "perform the same tasks, access the same information, with the same approximate ease and in the same approximate time and at the same cost," then a finer analysis of user ability and task performance is needed. Individual differences in task performance, even among people without disabilities, are massive. The ratio between slowest and fastest computer task times can be 20:1. Even the ratio between people at the 25th and 75th percentiles can be 2:1 to 4:1. For word processing and information search, the greatest source of differences is time in making and recovering from errors. In programming, mental representation of the problem and the system also has a significant effect (Egan, 1988). Egan demonstrates that careful attention to these individual differences can guide interface design, resulting in the elimination of age, aptitude, and experience disadvantages. His goal is to aid the people having the most difficulty, without penalizing those with better performance. His methods work for the cognitive differences underlying "age," and they should work equally well for differences underlying other cognitive disabilities. 5.1. CORRELATIVE WORK: ASSAY, ISOLATE, ACCOMMODATE The methodology for closing the gap is elucidated by Egan and Gomez in studies of text editing performance (1985; Egan, 1988). First, assay individual differences. Find out which ones correlate with performance on the chosen task. Many plausible factors may be irrelevant. Egan and Gomez found that only age and spatial memory mattered for the text editors they studied; education, typing speed, verbal aptitude, job experience, associative memory, and logical reasoning had no effect on performance. Second, isolate task components. Do a task analysis and determine which components individual differences affect. This is admittedly an art. Egan and Gomez verified their analysis by creating new tasks with the same components and obtaining the same pattern of correlations, but this additional test is impractical for design teams. Third, accommodate the differences by redesigning the interface to minimize performance differences. Measure user performance again. Egan and Gomez compared a line editor to a newer display editor. The newer design simplified command syntax, reducing age differences in performance, but the changes related to spatial memory ability were mixed (and cancelled each other out). 5.2. USER PROTOTYPES Egan (1988) outlined four ways in which user interfaces could accommodate individual differences. These approaches range from user interface focused to training focused: * Interface robustness: the improved mass market design of products used casually by large numbers of people. This is the approach discussed in section 5.1 above. * User prototypes: tailoring the interface to meet the needs of a few broad classes of people. * Adaptive trainer systems: supporting novice performance by prohibiting certain errors, diagnosing others, and prompting effective responses. Appropriate to settings where people need to learn a moderate amount to become productive. * Automated mastery learning: providing customized intensive training. Most appropriate where people need to master a great deal of material to a high level of proficiency. In practice, universal design uses both "interface robustness" and "user prototypes." Examples of the latter include providing interfaces in different languages, or creating a basic mode that presents much less functionality than the full product. The EZ Access strategies (Law and Vanderheiden, 1998; Vanderheiden, 1997; Vanderheiden, Law, and Kelso, 1998) could also be placed in the user-prototype category. 5.3. ADAPTIVE TRAINERS AND AUTOMATED MASTERY LEARNING Adaptive trainer systems would seem to be ideal for people with cognitive disabilities. Glisky (1992; Glisky, Schacter, and Tulving, 1986) used such a self-paced system to train people with amnesia on computers, using cues that gradually vanished when no longer needed. Older adults may also benefit from fading cues that help them generalize to full, unaided use of a system (West, 1989). The concept is also known as "scaffolding." Scaffolding is part of a universal design approach to curriculum which includes summarizing main ideas, providing scaffolds for learning and generalization, building fluency through practice, and assessing background knowledge (Rose, 1988). Adaptive trainer systems relieve memory burdens by providing assistance with novel sequences and prompting data entry (TAAC, 1999). As when designing more robust, universal interfaces, careful task analysis is essential. To design a trainer system, it is crucial to know how errors cluster, what their causes are, and what will promote transfer from the trainer system to the full system (Egan, 1988). The line between trainer system and interface enhancement blurs in the case of "wizards," which remain available to users even after initial training. Wizards are included in today's mass market products more frequently than Egan might have anticipated in 1988. Automated mastery learning environments, although they are effective cognitive aids, are expensive to develop and require detailed user modeling. The self-paced math and programming tutors developed by Anderson and colleagues (1995) are excellent examples. The cognitive benefits of using the tutors were significant: in the best case, nondisabled students cut learning time by one- to two-thirds and scored significantly higher on post-tests. The success of that tutor was largely due to the sophistication of the user model, which predicted moment-by-moment what knowledge each user had or had not acquired. However, Anderson et al.'s other principles of tutor design can be taken from that report and added to accessibility guidelines and strategies. Some of them are already familiar: * Provide instruction in the problem-solving context - but between problems, not during them. Otherwise, problem-solving is interfered with. (This appears to be a case of interference with working memory and perhaps executive function.) * Promote an abstract understanding of the problem-solving knowledge. Help students generalize principles from concrete examples. * Minimize working memory load. Minimize irrelevant information and teach new components only when others have been relatively well mastered. * Provide immediate feedback on errors. This is best for reducing task time, most likely by reducing time spent in error (see also Egan, 1988). Simply flagging errors or providing feedback only on request is less successful. * Facilitate successive approximations to the target skill. Let the tutor fade gradually into the background with repeated practice. ---------- 6. RECOMMENDATIONS FOR FUTURE RESEARCH Functional guidelines already exist, as do a variety of practical strategies for making better products for people with cognitive disabilities. In the belief that product-specific strategies will continue to be improved by design experience, we begin this section with the most concrete areas for research. 6.1. REFERENCE DESIGNS Designers often work from examples. A research project that creates one or more examples serves several important functions. First, it demonstrates the feasibility of universally designing appealing products that are also usable by people with cognitive disabilities. This is especially important given the stigma associated with cognitive disabilities. Second, the examples can be publicized and specific design solutions can begin to find their way into commercial products. Third, working, user-tested designs create more data from which detailed strategies can be derived. The Trace Research and Development Center has created just such a "reference design" for an accessible wireless phone (1999). Features in the reference design that are most relevant for cognitive disabilities are: * An EZ button that allows one to have the label for any key read aloud, as well as the contents of the display and all menus and features of the phone. * An infrared port for wireless connection to assistive technologies. * A "one button feature" that allows the phone to be programmed so that it will automatically dial only one number (or a small list of numbers) when any keypad button is pushed. An optional cover plate to create a true "one button phone" can be added. This is a good start for basic telephony functions. The reference design doesn't address the complexity of the menus - a service-dependent issue, rather than a hardware issue, that is nonetheless an important one for users. Nor does it explicitly address the degrees of customization that might be available between "full functionality" and "one button" operation. There are certainly other potential reference designs that could be used to explore those issues: * Phone plus Personal Digital Assistant (PDA). Wireless phones are now being manufactured that incorporate a larger touchscreen with stylus. In addition to hardware accessibility and usability issues (see Cress and French, 1994), the phone-plus-PDA also provides software that is important to people with cognitive disabilities. How accessible and usable is the calendar/reminder program? The address book? The expense tracker? The Web browser? The email program? How would useful configurations of this device vary between someone with learning disabilities and someone with mental retardation? Are there a few default customizations that could easily be downloaded from the manufacturer's or service provider's Web site? * Phone-plus-PDA combined with desktop computer. How can desktop-PDA integration make both systems easier to use for people with cognitive disabilities? * Web style sheets. Service providers sending Web content to restricted displays (televisions, PDAs) filter and reformat it to fit. The content can become quite streamlined. How does this relate to features of content design that help people with cognitive disabilities better navigate and use the Web? Does it make sense to have specific style sheets for various cognitive disabilities, just as there are several large print, high contrast schemes for people with low vision? And how might this work generalize to talking books and to instructional CDs? (See Hendrix and Birkmire, 1998; Nielsen, 1996; World Wide Web Consortium, 1998.) 6.2. SPECIFIC DESIGN ISSUES 6.2.1. Layered or Restricted Functionality Between full functionality and one-button operation lie intermediate levels of cognitive difficulty. In the training literature this is called a "training wheels" interface (Carroll and Carrithers, 1984; in Charness and Bosman, 1992). It is possible to measure how effective these interfaces are, both in and of themselves, and as a way to block typical errors and promote learning of the full product (Egan, 1988). In mass market products, layered functionality shows up as "short menus" and feature-hiding panels. How effective have those implementations been, particularly for people with cognitive disabilities? Are there principled methods for determining how to layer or prune functionality? How might this be demonstrated in the effective design of a phone-plus-PDA device? 6.2.2. Training, Procedural Support, and Problem-solving The adaptive training and tutoring systems described in this report (Anderson et al., 1995; Glisky, Schacter, and Tulving, 1986; Glisky, 1992) were effective but time-consuming to develop. Yet mass market computer interfaces now have wizards and intelligent help systems that watch the user's behavior and offer support. How well do these interfaces work for people with cognitive disabilities? How can they be improved? How can they be brought into the world of small but networked telecommunications devices? In the area of problem-solving, we have the example of PEAT (Levinson, 1997), a problem-solving device that specializes in planning and scheduling. There are other problem-solving aids that could be redesigned for people with cognitive disabilities and adapted to portable telecommunications devices. For example, people with cognitive disabilities need orientation and wayfinding (Vanderheiden, 1998b). One can begin to see the components of a better portable tool. First, on the Web there are free mapping and route-planning services, but the directions may be difficult to follow for people with sequencing and visualization impairments. Second, the "Atlas Speaks" product by Arkenstone takes pre-planned route information and downloads it into a portable device, in text or audio format. Finally, wireless phones will provide positioning information. If the positioning information is sufficiently accurate, it may be possible for users not only to play back pre-planned directions, but also to find out where they are, determine whether they are off track, and request new directions from a network service. Such a device could also receive precise local information from Talking Signsr (Crandall, Bentzen, and Myers, 1998) in environments where those are available. 6.3. USER PROFILES AND QUICK TESTS Designers have less understand of cognitive disabilities than sensory or mobility impairments. In our experience, designers without access engineering background tend to think of cognitive disabilities as something like mental retardation, a broad and general intellectual impairment. They do not yet understand the specific deficits resulting from aging, learning disability, or brain injury. Nor, more importantly, do they yet understand the mapping between those specific deficits and equally specific design solutions. Designers need more concrete pictures of people with cognitive disabilities. These pictures, or "user profiles," help designers create usage scenarios for a product (Nielsen, 1993; Shneiderman, 1992). For example: "Jane, who has a specific learning disability, gets a reminder from her electronic appointment calendar and then sets up a conference call." User profiles and usage scenarios help designers before systematic user testing is possible, in the early stages of product definition. They are refined throughout the project. They serve as test cases: "Would this feature we are thinking about really help Jane?" When these user profiles are developed, people with cognitive disabilities should be recruited as active participants in the process (Doe and Whyte, 1995). It might even be possible to create "quick tests," rough simulations of what it is like to use products when one has a given cognitive disability. The goal of a quick test is not to be a precise simulation of human performance but to give designers a sense of the user experience. They are useful when formal testing with real users is not possible. 6.4. USER MODELS AND HUMAN PERFORMANCE CHARACTERISTICS Usability testing is only one method of evaluating human performance with a product. Human factors engineers can create user models, which are predictive simulations of a person's performance with an interface. How long does it take to read the display? To decide which key to press? To press it? To evaluate the result? If one interface requires more keypresses, but another requires an extra decision, which is the better design - and for whom? User models are based on estimates of human perception, cognitive processes, and motor behavior. These estimates can and should be extended to include people with disabilities. Charness and Bosman (1990) combined the well-regarded methods of Card, Moran, and Newell (1983) with performance data from the aging literature to arrive at parameters for predicting the performance of 57.older adults. It is important to include adults over 75, since their cognitive capabilities are distinctly different from those of the "young-old" between 65 and 75 (all citations in Charness and Bosman, 1992). Given the time and effort that user modeling currently requires, it may be na=8Bve to think it will significantly reduce the need for usability testing (as suggested by Dillon and Watson, 1996). However, the field of usability engineering needs design tools that cover people with disabilities as well as those without. 6.5. CORRELATING DESIGN WITH COGNITIVE ABILITIES Throughout this report we have highlighted research that ties specific design issues to equally specific human cognitive capabilities. This correlative research (exemplified by the work of Egan, Glisky, Morrow, and various researchers on cognitive aging) has two important benefits. First, it helps to refine existing design strategies. For instance, because of the work of Morrow and colleagues on icon design (1998b), designers know more about implementing the TAAC strategy of including illustrations in documents (1999). Second, correlative research is a principled way of tying accessible design to universal design. It recognizes the underlying cognitive ability (e.g., working memory). It also acknowledges the wide variation in that ability within populations as well as between them (Egan, 1988). In accordance with the EITAAC approach (1999), priority should be given to research on closing the gap in performance between people with disabilities and those without. This will also help equalize performance within nondisabled populations. It's also important to include participants with disabilities who are less educated, wealthy, and independent than those typically recruited for studies. A rare example is the work of Craik, Byrd, & Swanson (1987, in Park, 1992). They compared recall performance of low-income, inactive elderly people with that of low-income active elderly, upper income active elderly, and young active adults. More structured recall cues helped to close the gap: the most disadvantaged, worst performing group made the largest improvements in recall. More attention also needs to be paid to older aging populations, those over 75 (Charness and Bosman, 1992; Echt, Morrell, and Park, 1998; Science Directorate of the APA, 1993). The design topics of this correlative research will, of course, change as technology changes. The text editor improvements proposed by Egan and Gomez (1985) are commonplace today. Researchers in this area need to choose design topics that have the greatest possible impact given technology trends and product availability. 6.6. THE ROADMAP Finally, there is the roadmap discussed in section 1.3. Without this unifying framework, it is difficult to be clear about the relationships between these four factors in the literature: * Distinct groups of people with cognitive disabilities. * Real-world tasks or functions with which these various user groups have difficulty. * Underlying cognitive factors creating those difficulties. Specific design changes that compensate for the cognitive deficits and improve task performance. Correlative studies (section 6.5) and reference designs (section 6.1) contribute to the roadmap, but need to be tied to a better theoretical framework (such as Carroll, 1993). 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Vanderheiden, Gregg C., Mendenhall, John, and Andersen, Tom. 1993. Access Issues Related to Virtual Reality for People with Disabilities . Madison, WI: Trace R& D Center, University of Wisconsin-Madison. Vanderheiden, Gregg C. and Katherine R. Vanderheiden. Accessible design of consumer products. Part II:Disabilities and specific barriers to accessibility . Madison: Trace R&D Center, University of Wisconsin-Madison. Vanderheiden, Gregg C. and Katherine R. Vanderheiden. 1991. Accessible design of consumer products. Part III : Guidelines for more accessible design. Madison, WI: Trace R&D Center, University of Wisconsin-Madison. W3C. 1998. Web Accessibility Initiative (WAI). W3C working draft of WAI Accessibility Guidelines: Page Authoring Web: http://www.w3.org Ward, Carolyn. 1990. "Design for All: Consumer Needs Assessment Project Year 2: Results of the Second Year of a Five Year Study." Washington, DC: Electronic Industries Foundation, Rehabilitation Engineering Center. West, Robin. 1989. "Planning practical memory training for the aged." In L.W. Poon, D.C. Rubin, and B.A. Wilson (Eds.), Everyday Cognition in Adulthood and Late Life. city: Cambridge University Press. 573-597. World Health Organization. International Classification of Impairments, Disabilities, and Handicaps (ICIDH). Geneva, 1980. Yesavage, Jerome A., Lapp, Danielle, and Javaid I. Sheikh. 1989. "Mnemonics as modified for use by the elderly." In L.W. Poon, D.C. Rubin, and B.A. Wilson (Eds.), Everyday Cognition in Adulthood and Late Life . city: Cambridge University Press. 598-611. Young, Stuart W. 1994. Event Control. Investigative Radiology 29 (5): 590-593. 70 ---------- APPENDIX 2: ANOTATED BIBLIOGRAPHY There are 111 documents in the bibliography. The documents can be grouped as follows: n 23 discuss characteristics of people with cognitive 12 disabilities or more general human cognitive capabilities. n 55 cover products currently used by people with cognitive disabilities or evaluate particular interfaces as a function of cognitive ability. n 5 hypothesize uses of certain technologies. 28 contain design guidelines (including cross- disability guidelines) or other organizing frameworks. More information was found on technology for people with learning disabilities than for people with aging- related cognitive disabilities. Technology for people with traumatic brain injury or mental retardation is even less frequently documented. Also, there is significantly more information about computers than about telephones or other telecommunications equipment. [Rest of bibliography omitted because of size -- over 400K] ---------- End of Document
Received on Friday, 12 May 2000 01:09:43 UTC