Press Release: Web Real-Time Communications (WebRTC) transforms the communications landscape as it becomes a World Wide Web Consortium (W3C) Recommendation and Internet Engineering Task Force (IETF) standards

Dear Friends of W3C,

The World Wide Web Consortium (W3C) and the Internet Engineering Task Force (IETF) announced today that Web Real-Time Communications (WebRTC), which powers myriad services, is now an official standard, bringing audio and video communications anywhere on the Web.

WebRTC enables rich, interactive, live voice and video communications on the Web, boosting global interconnection. WebRTC allows any connected device, on any network, to be a potential communication end-point, on the Web. WebRTC already serves as a cornerstone of online communication and collaboration services.

"Today’s landmark achievement is timely. Faced with a global pandemic of the COVID-19 coronavirus, the world has gone more and more virtual. It makes the Web even more crucial to society in information sharing, real-time communications, and entertainment," said Dr Jeff Jaffe, W3C CEO. “It is gratifying to see our technologies playing a key role in enabling such critical digital infrastructure. Combining the universal reach of the Web with the richness of live audio & video conversations has reshaped how the world communicates."

"Voice and video over IP revolutionized the way that people communicate around the world,” said IETF Chair Alissa Cooper. “Integrating these technologies into the Web platform has dramatically expanded their reach. Thanks to close collaboration between the IETF and W3C to standardize these technologies. WebRTC has enabled billions of people to connect and engage with each other during the COVID-19 pandemic, regardless of device or geography."

To learn more, the press release is copied as text below and online at: https://www.w3.org/2021/01/pressrelease-webrtc-rec.html.en

Please feel free to contact me at W3C to schedule an interview at <w3t-pr@w3.org> or Greg Wood at IETF <ghwood@ietf.org>.  

Thank you.

Yours sincerely,

Amy van der Hiel
W3C Media Relations Coordinator

-----------------

   [1]W3C  [2] IETF For immediate release

      [1] 
https://www.w3.org/

      [2] 
https://www.ietf.org/


  Web Real-Time Communications (WebRTC) transforms the communications
landscape as it becomes a World Wide Web Consortium (W3C) Recommendation
          and Internet Engineering Task Force (IETF) standards

WebRTC enables rich, interactive, live voice and video communications
anywhere on the Web, boosting global interconnection
     __________________________________________________________

   Read [3]testimonials from W3C Members

   [4]Translations | [5]W3C Press Release Archive
     __________________________________________________________

      [4] 
https://www.w3.org/Press/Releases-2021#webrtc-rec

      [5] 
https://www.w3.org/Press/


   [6]WebRTC

      [6] 
https://www.w3.org/TR/webrtc/


   [7]
https://www.w3.org/ and [8]https://www.ietf.org/
 — 26
   January 2021 — The World Wide Web Consortium (W3C) and the
   Internet Engineering Task Force (IETF) announced today that Web
   Real-Time Communications (WebRTC), which powers myriad
   services, is now an official standard, bringing audio and video
   communications anywhere on the Web.

      [7] 
https://www.w3.org/

      [8] 
https://www.ietf.org/


   [9]WebRTC, comprised of a JavaScript API for Web Real-Time
   Communications and a suite of communications protocols, allows
   any connected device, on any network, to be a potential
   communication end-point, on the Web. WebRTC already serves as a
   cornerstone of online communication and collaboration services.

      [9] 
https://www.w3.org/TR/webrtc/


   "Today’s landmark achievement is timely. Faced with a global
   pandemic of the COVID-19 coronavirus, the world has gone more
   and more virtual. It makes the Web even more crucial to society
   in information sharing, real-time communications, and
   entertainment," said Dr Jeff Jaffe, W3C CEO. “It is gratifying
   to see our technologies playing a key role in enabling such
   critical digital infrastructure. Combining the universal reach
   of the Web with the richness of live audio & video
   conversations has reshaped how the world communicates."

   "Voice and video over IP revolutionized the way that people
   communicate around the world,” said IETF Chair Alissa Cooper.
   “Integrating these technologies into the Web platform has
   dramatically expanded their reach. Thanks to close
   collaboration between the IETF and W3C to standardize these
   technologies. WebRTC has enabled billions of people to connect
   and engage with each other during the COVID-19 pandemic,
   regardless of device or geography."

  Live audio-video communication systems in any website, any web app

   The WebRTC framework provides the building blocks from which
   web and app developers can seamlessly add video chat to a range
   of applications, including tele-education and tele-health,
   entertainment and gaming, professional and workformce
   collaboration.

   With the foundations standardized and deployed as a
   royalty-free feature in Web browsers and other devices and
   platforms, setting up a secure audio-video communication system
   with WebRTC has become a built-in capability, eliminating the
   need to install plugins or download separate applications.

   WebRTC is massively deployed as a communications platform and
   powers video conferences and collaboration systems across all
   major browsers, both on desktop and mobile. Billions of users
   can interact now that WebRTC makes live video chat easier than
   ever on the Web. And from startups to Web-scale companies, in
   commercial products and open source projects, WebRTC has vastly
   expanded the ability to deploy real-time interaction solutions
   to customers and users.

  Real-world positive and timely impact

   The year 2020 has shown both how critical WebRTC already is in
   a world where travel and physical contacts need to be limited,
   as well as the many improvements that can be brought to the
   technology to address new usages that have emerged.

   Businesses and households are relying on WebRTC for a wealth of
   operations, increasing its adoption. Organizations are
   leveraging WebRTC to conduct training, interviews, strategic
   planning or as a substitute for in-person meetings to keep
   connected through happy hour and other social interactions - it
   is replacing not only in-person meetings, but it is now also
   replacing the human interactions inside offices. Domains such
   as healthcare and defense use WebRTC for training. Schools and
   universities have shifted to virtual learning platforms. Cloud
   gaming and social networks use live streaming and interactive
   broadcasts. Entertainment is trying to figure out how to bring
   the audience back to the studios by doing it remotely. Sports
   are trying to recreate the in-stadium experience using WebRTC.
   Families and friends make daily use of products that are built
   with WebRTC or parts of it.

  The future of WebRTC is already in the works

   With the use of WebRTC expanding beyond the initial core design
   to power video conferences and collaboration systems in web
   browsers and other ecosystems (e.g., native apps), more
   features and more optimizations are now needed.

   There is already work underway in the IETF WebTransport
   ([10]WEBTRANS) and WebRTC Ingest Signaling over HTTPS
   ([11]WISH) working groups that will build on, coordinate with
   and extend efforts of other IETF working groups. These include
   QUIC, to defin new protocols that support the development of
   the WebTransport API, and HTTPBIS, to specify a simple,
   extensible, HTTPS-based signaling protocol to establish one-way
   WebRTC-based audiovisual sessions between broadcasting tools
   and real-time media broadcast networks.

     [10] 
https://datatracker.ietf.org/wg/webtrans/about/

     [11] 
https://datatracker.ietf.org/wg/wish/about/


   The W3C WebRTC Working Group has started work on [12]WebRTC
   Next Version Use Cases to map out WebRTC's future, notably:
  
https://www.w3.org/TR/webrtc-nv-use-cases/


     * End-to-end encryption in server-mediated videoconferencing
     * Live processing of audio and video feeds, including via
       Machine Learning
     * Internet of Things (e.g., an IoT sensor maintains a
       long-term connection and seeks to minimize power
       consumption)

   The WebRTC Working Group is iterating on existing and new use
   cases, with a focus on understanding the full range of the
   needs and their priority. W3C recently started work on
   [13]WebTransport and Web Codecs, which promises to bring the
   benefits of low-latency streaming to the broader media and
   entertainment ecosystem.

     [13] 
https://www.w3.org/groups/wg/webtransport


   WebRTC joins the many W3C standards that define an Open Web
   Platform for application development with unprecedented
   potential to enable developers to build rich interactive
   experiences, powered by vast data stores, that are available on
   any device and environment.

About the World Wide Web Consortium

   The mission of the World Wide Web Consortium (W3C) is to lead
   the Web to its full potential by creating technical standards
   and guidelines to ensure that the Web remains open, accessible,
   and interoperable for everyone around the globe. W3C well-known
   standards HTML and CSS are the foundational technologies upon
   which websites are built. W3C works on ensuring that all
   foundational Web technologies meet the needs of civil society,
   in areas such as accessibility, internationalization, security,
   and privacy. W3C also provides the standards that undergird the
   infrastructure for modern businesses leveraging the Web, in
   areas such as entertainment, communications, digital
   publishing, and financial services. That work is created in the
   open, provided for free and under the groundbreaking W3C Patent
   Policy. For its work to make online videos more accessible with
   captions and subtitles, W3C received a 2016 Emmy Award. And for
   its work to standardize a Full TV Experience on the Web, W3C
   received a 2019 Emmy Award.

   W3C's vision for "One Web" brings together thousands of
   dedicated technologists representing more than 400 [14]Member
   organizations and dozens of industry sectors. W3C is jointly
   hosted by the [15]MIT Computer Science and Artificial
   Intelligence Laboratory (MIT CSAIL) in the United States, the
   [16]European Research Consortium for Informatics and
   Mathematics (ERCIM) headquartered in France, [17]Keio
   University in Japan and [18]Beihang University in China. For
   more information see [19]
https://www.w3.org/.


     [14] 
https://www.w3.org/Consortium/Member/List

     [15] 
https://www.csail.mit.edu/

     [16] 
https://www.ercim.eu/

     [17] 
https://www.keio.ac.jp/

     [18] 
http://ev.buaa.edu.cn/

     [19] 
https://www.w3.org/


About the Internet Engineering Task Force

   The Internet Engineering Task Force (IETF) is the Internet's
   premier technical standards body, gathering a large,
   international community of network designers, engineers,
   operators, vendors, and researchers concerned with the
   evolution of the Internet architecture and the smooth operation
   of the Internet. For more information, see:
   [20]
https://www.ietf.org/


     [20] 
https://www.ietf.org/


   End Press Release

Media Contacts

   Amy van der Hiel, W3C Media Relations Coordinator
   <[21]w3t-pr@w3.org>
  mailto:w3t-pr@w3.org

   +1-617-253-5628 (US, Eastern Time)

   Greg Wood <[22]ghwood@ietf.org>
  mailto:ghwood@ietf.org

   +1-703-625-3917 (US, Eastern Time)
     __________________________________________________________

Support for WebRTC from W3C Members and the industry

   [23]Agora.io • [24]China Mobile • [25]Cisco • [26]Ericsson •
   [27]Google • [28]Mozilla • [29]NTT Communications • [30]|pipe|
   • [31]Shanghai Bilibili Technology Co., Ltd. • [32]Tencent
   Games

  Agora.io

     Ten years ago, WebRTC ushered in a new era promising the
     democratization of real-time audio/video communications. By
     breaking this capability free from the confines of hardware
     endpoints and moving it into the browser, WebRTC started us
     down the path of real-time engagement (RTE) for all.

     As a company whose core mission is to make our novel RTE
     technology ubiquitous around the world, this is a
     particularly memorable moment for us at Agora. We are proud
     to stand alongside W3C on this groundbreaking day to
     recognize WebRTC as the web standard.


    Edward Brakus, Senior VP, Product & Product Marketing,
    [33]Agora.io

     [33] 
http://www.agora.io/


  China Mobile

     WebRTC provides the basis of quick implementation of audio
     and video communication services. The W3C efforts greatly
     improve the compatibility and interoperability for the
     product teams in development and deployment. Today, we are
     looking forward to the enhancement and extension in the
     WebRTC NV, including PeerConnection, Media Capture and
     others, from which the web developer community can benefit.
     We will promote the vigorous development of the web
     ecosystem with the new release.


    Song XU, Technical Director, [34]China Mobile - Migu

     [34] 
http://www.chinamobileltd.com/en/global/home.php


     WebRTC提供了音视频和和通讯的基础实现,而经过W3C
     标准化的该技术,让很多企业开发团队在实施和部署时候具有极大兼容性 和高效性。今天我们非常期待WebRTC
     NV新版本中的增强扩展,包括 PeerConnection、Media
     Capture等新内容中得到受益,并一起推进Web生 态系统的蓬勃发展。


    徐嵩 技术总监 中国移动 咪咕公司

  Cisco

     The creation of the WebRTC standards and their
     implementation across all major browsers provides developers
     with a common set of protocols to add video conferencing to
     a range of applications. By enabling easy deployment for all
     web conferencing applications including Webex, we can
     connect people globally, empowering richer and more
     inclusive experiences.


    Cullen Jennings, CTO for Security and Applications, [35]Cisco

     [35] 
http://www.cisco.com/


  Ericsson

     Ericsson has been a main contributor to the WebRTC
     specifications in W3C and IETF since the first discussions
     started in the industry. Today we are pleased to see it
     become an official standard. We have successfully used
     WebRTC in several commercial solutions, and we have also
     contributed to including key elements of WebRTC in 3GPP
     standards to enable a richer 5G voice service in the future
     with interactive calling. WebRTC plays an important role in
     aligning user experience and improving interoperability of
     rich collaboration services to provide better communication
     capabilities for people, which is more important than ever.


    Mikael Prytz, Research Director, [36]Ericsson

     [36] 
http://www.ericsson.com/


  Google

     As one of the longstanding drivers behind WebRTC, Google is
     pleased and proud to see the recognition of WebRTC as a
     universal and open standard for real time communication. The
     WebRTC W3C standard, the support from Google’s open source
     implementation and free-to-use technologies such as the VP8
     video codec, have all formed the basis of a thriving and
     growing ecosystem of companies and services. At Google,
     WebRTC is fundamental to a great number of products and
     services including Google Duo, Google Meet and Stadia. We
     applaud the contributions from volunteers and industry
     stakeholders that have contributed to making this milestone
     possible and share this moment with them.


    Tomas Gunnarsson, WebRTC engineering lead, [37]Google

     [37] 
http://www.google.com/


     WebRTC has grown into a thriving ecosystem of applications
     and services, thanks to the web and the innovation enabled
     by open standards and open source. We’re especially proud of
     the role WebRTC has played during the COVID-19 pandemic in
     keeping people connected through video communications, as
     well as the emergence of new domains like cloud gaming. It’s
     been a rewarding journey, and we’re thankful for all the
     individuals and organizations across the industry who have
     contributed to making this milestone possible.


    Justin Uberti, Distinguished Engineer, [38]Google

     [38] 
http://www.google.com/


  Mozilla

     Video conferencing is a critically important method of
     communication, especially right now and WebRTC brings it to
     everyone instantly using only their Web browser. It’s a
     powerful demonstration of the true power of the Web.


    Eric Rescorla, CTO, [39]Mozilla

     [39] 
http://www.mozilla.org/


  NTT Communications

     It’s an exciting announcement that WebRTC 1.0 reaches the
     Recommendation stage. We are proud of one of the
     contributors to the WebRTC community and business. WebRTC is
     the game changer of Web, it brings us the real-time scenario
     to the ecosystem. With the horrific virus, people rapidly
     changed into remote communication. Though it was dramatical
     changes, we can smoothly keep up with since there was WebRTC
     already. I believe this movement will be moving forward.
     After WebRTC 1.0, new specs will keep realizing a more
     fantastic and brilliant world. We promise to keep
     contributing to these great activities.


    Kensaku Komatsu, Principal Engineer, [40]NTT Communications
    Innovation Center

     [40] 
http://www.ntt.co.jp/index_e.html


  |pipe|

     I’m delighted to see WebRTC become an official W3C
     Recommendation. At |pipe| we see tremendous opportunities
     for WebRTC beyond regular video conferencing between people.
     Instead we’re applying it to the Internet of Things:
     bringing simplicity, security and data privacy to small
     connected devices (baby monitors, IP cameras, drones, etc.).

     Licensed as an SDK/API to device developers and OEMs, |pipe|
     is a small WebRTC implementation with a simple way to
     claim/lend devices securely to any smartphone browser,
     without passwords. There are already tens of thousands of
     small camera devices in the field secured by our
     implementation of the WebRTC standard.

   WebRTC devient officiellement une W3C Recommendation, et j’en
   suis ravi. |pipe| voit d’importantes opportunités pour le
   WebRTC, au-delà des vidéoconférences régulières entre les
   personnes. Au lieu de cela, nous l'appliquons à l'Internet des
   objets (IoD-IoT), apportant simplicité, sécurité et
   confidentialité des données aux petits appareils connectés
   (babyphones, caméras IP, drones, etc.).

   Vendue sous la forme de SDK/API auprès de développeurs
   d'appareils et d’OEMs, |pipe| est une petite implémentation
   WebRTC qui dispose d’un moyen simple pour s’approprier/se
   prêter des appareils en toute sécurité, et ce sur n'importe
   quel navigateur de smartphone, sans mot de passe. Il existe
   déjà en utilisation des dizaines de milliers de petits
   appareils incluant un dispositif vidéo, sécurisés par notre
   implémentation de la norme WebRTC.


    Tim Panton, Founder/CTO, [41]pi.pe GmbH

     [41] 
https://pi.pe/


  Shanghai Bilibili Technology Co., Ltd.

     WebRTC helps to solve many technical bottlenecks of
     point-to-point communication in the low-latency scenarios.
     It has brought in great opportunities to us Tech companies,
     especially contributed a lot to the rapid development in
     Bilibili. In the extremely difficult period of 2020-2021, I
     am very glad to see the official recommendation of WebRTC be
     released. We firmly believe that WebRTC will soon become the
     necessary infrastructure of the Internet and will play an
     important role in the innovation of streaming media
     technology, adding benefit to all walks of life.


    Zhaoxin Tan, Technical Manager, [42]Bilibili Inc.

     [42] 
https://www.bilibili.com/


  Tencent Games

     We’re pleased to see the Web Real-Time Communications
     (WebRTC) becomes a W3C Recommendation. The introduction of
     the WebRTC greatly enhances the capabilities of web
     applications and enables the possibilities for new promising
     applications such as cloud gaming which runs directly on the
     remote servers and can greatly reduce the hardware
     requirements and costs for users with configuration-free,
     download-free gaming experiences.

     We hope that WebRTC will extensively and flexibly support
     the characteristics of cloud gaming, including high
     bandwidth, high frame rate, low latency, and high-frequency
     interactions and in that case will reach its full potential
     for interactive entertainment.


    Hyton DENG, General Manager of R&D Department, [43]Tencent
    Games
     __________________________________________________________

     [43] 
http://www.tencent.com/


   [44]Translations | [45]W3C Press Release Archive

     [44] 
https://www.w3.org/Press/Releases-2021#webrtc-rec

     [45] 
https://www.w3.org/Press/



 

Received on Tuesday, 26 January 2021 14:04:31 UTC