- From: ICCC 2022 <iccc22.conference@gmail.com>
- Date: Sun, 13 Feb 2022 23:33:02 +1100
- To: undisclosed-recipients:;
- Message-ID: <CAPjU6yQehG28XdxU04TyCNfYR+M8JEBsXqdzfbZFuPHftgN15g@mail.gmail.com>
*** Apologies for cross-posting *** ------------------------------------------------ *Final Call for Full Papers* *13th International Conference on Computational Creativity, ICCC’22!* https://computationalcreativity.net/iccc22/full-papers/ ======================================================================= *Abstracts due February 18, 2022* *You must submit an abstract to be able to submit your full paper.* The abstracts are used to allocate reviewer workload. The abstract itself can be updated with the full paper submission deadline on February 25. ======================================================================= Computational Creativity (or CC) is a discipline with its roots in Artificial Intelligence, Cognitive Science, Engineering, Design, Psychology and Philosophy that explores the potential for computers to be autonomous creators in their own right. ICCC is an annual conference that welcomes papers on different aspects of CC, on systems that exhibit varying degrees of creative autonomy, on frameworks that offer greater clarity or computational felicity for thinking about machine (and human) creativity, on methodologies for building or evaluating CC systems, on approaches to teaching CC in schools and universities or to promoting societal uptake of CC as a field and as a technology, and so on. ***** *Themes and Topics ** **** Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to: - Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, and programming. - Applications and frameworks that allow for co-creativity between humans and machines, in which the machine is more than a mere tool and takes on significant creative responsibility for itself. - Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society. - Syntheses of AI/CC treatments of very different genres or domains of creativity (e.g. art and science, humour and mathematics, language and image, etc.) - Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation. - Resource development and data gathering/knowledge curation for creative systems, especially resources and data collections that are scalable, extensible and freely available as open-source materials. - Ethical considerations in the design, deployment or testing of CC systems, as well as studies that explore the societal impact of CC systems. - Cognitive and psychological computational models of creativity, and their relation with existing cognitive architectures and psychological accounts - Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a CC context. - Computational accounts of factors that enhance creativity, including emotion, surprise(unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures. - Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings. - Perspectives on computational creativity which draw from philosophical and/or sociological studies in a context of creative intelligent systems. - Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems. - Big data approaches to computational creativity. - Debate papers that raise new issues or reopen seemingly settled ones. Provocations that question the foundations of the discipline or throw new light on old work are also welcome. **** Important Dates **** Abstracts due: February 18, 2022 Submissions due: February 25, 2022 Acceptance notification: April 8, 2022 Camera-ready copies due: May 13, 2022 Conference: June 27-July 1, 2022 We are working to a tighter schedule this year, as we shift the conference from September back to June, and so authors should not expect any extension to the above deadlines. Rather, these will be strictly enforced to give the program committee sufficient time for their review work. All deadlines given are 23:59 anywhere on Earth time. We expect the submission deadline for short papers to be set a week after the full-paper notification, allowing a short period for authors to retool their long-paper submissions for this call. Please watch for future announcements of the short-paper call. **** Paper Types **** We welcome the submission of five different types of long papers: Technical papers, System or Resource description papers, Study papers, Cultural application papers and Position papers. Please indicate in your submission which category (or categories) your paper broadly fits into: - *Technical papers:* These are papers posing and addressing hypotheses about aspects of creative behaviour in computational systems. The emphasis here is on using solid experimentation, computational models, formal proof, and/or argumentation that clearly demonstrates advancement in the state of the art or current thinking in CC research. Strong evaluation of approaches through comparative, statistical, social, or other means is essential. - *System or Resource description papers:* These are papers describing the building and deployment of a creative system or resource to produce artefacts of potential cultural value in one or more domains. The emphasis here is on presenting engineering achievement, technical difficulties encountered and overcome, techniques employed, reusable resources built, and general findings about how to get computational systems to produce valuable results. Presentation of results from the system or resource is expected. While full evaluation of the approaches employed is not essential if the technical achievement is very high, some evaluation is expected to show the contribution to CC of this work. - *Study papers:* These are papers which draw on allied fields such as psychology, philosophy, cognitive science, mathematics, humanities, the arts, and so on; or which appeal to broader areas of AI and Computer Science in general; or which appeal to studies of the field of CC as a whole. The emphasis here is on presenting enlightening novel perspectives related to the building, assessment, or deployment of systems ranging from autonomously creative systems to creativity support tools. Such perspectives can be presented through a variety of approaches including ethnographic studies, thought experiments, comparisons with studies of human creativity, and surveys. The contribution of the paper to CC should be made clear in every case. - *Cultural application papers:* These are papers presenting the use of creative software in a cultural setting, for example via art exhibitions/books, concerts/recordings/scores, poetry or story readings/anthologies, cookery nights/books, results for scientific journals or scientific practice, released games/game jam entries, and so on. The emphasis here is on a clear description of the role of the system in the given context, the results of the system in the setting, technical details of inclusion of the system, and evaluative feedback from the experience garnered from public audiences, critics, experts, stakeholders, and other interested parties. - *Position papers:* These are papers presenting an opinion on some aspect of the culture of CC research, including discussions of future directions, past triumphs or mistakes, and issues of the day. The emphasis here is on carefully arguing a position; highlighting or exposing previously hidden or misunderstood issues or ideas; and providing thought leadership for the field, either in a general fashion or in a specific setting. While opinions need not be substantiated through formalisation or experimentation, any justification of a point of view will need to draw on a thorough knowledge of the field of CC and of overlapping areas, and provide relevant motivations and arguments. All submissions will be reviewed in terms of quality, impact, and relevance to the area of Computational Creativity. A call for short papers will be announced shortly. **** Presentation **** In order to ensure the highest level of quality, all submissions will be evaluated in terms of their scientific, technical, artistic, and/or cultural contribution, and therefore there will be only one format for submission. The program committee will decide the best format for presenting accepted manuscripts in the conference. To be included in the proceedings, each paper must be presented at the conference by one of the authors. This implies that at least one author will have to register and will have to participate live in the session in which their paper is presented, including the designated question-and-answer period. *** All authors of accepted papers can opt to also show a demo of their system or prototype during the conference. You will be asked if you are interested in this option during the submission process *** **** Submission Instructions **** This year the submission process has two stages: initial submission of a title and abstract, and subsequent submission of the full paper a week later. - Recommended length for the abstract is 100-200 words. - The long paper page limit is 8 pages + up to 2 pages of references. The reference pages may include the above mentioned Contributions-section as well as the Acknowledgement section. - The manuscript submission date given below is a hard deadline. Even though it has become customary in recent years, do not expect the submission deadline for ICCC 2022 to be extended. - Papers will be reviewed in a double-blind fashion, which necessitates that authors take appropriate steps to remain anonymous. You are responsible for making your papers anonymous to allow for double-blind review. Remove all references to your home institution(s), refer to your past work in the third person, etc. - The final, de-anonymized version of multi-author papers should include a Contributions section in which the contribution of each author is explicitly stated. - To be considered, papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats). You can download the updated ICCC’22 template [ https://computationalcreativity.net/iccc22/wp-content/uploads/2022/01/ICCC-22-author-kit.zip ]. - Abstracts are to be returned one week before the full paper deadline. Submit your abstract via the Easy Chair system. You are required to fill out authors, a title, abstract and keywords. You can include the same information in a pdf. - Submit your full paper by updating the EasyChair Abstract with your manuscript file. Abstract submissions that do not contain a manuscript will be automatically rejected at the beginning of the review time. - Papers must be submitted through the EasyChair platform at the ICCC 2022 site [https://easychair.org/conferences/?conf=iccc20220]. - *Double submissions policy:* The work submitted to ICCC should not be under review in another scientific conference or journal at the time of submission.
Received on Sunday, 13 February 2022 12:33:28 UTC