Spam (was Re: Call for Extended Abstracts and Papers: i-Society 2016 || October 10-13, 2016, Dublin, Ireland)

Dear M Newman,

Please do not post any further messages about this broad spectrum event. 
CfPs for events *directly* and *specifically* about Semantic Web 
technologies are acceptable, especially if the string '[CfP]' appears in 
the subject line. Your event does not meet those criteria. Further 
poorly directed messages will be treated as spam.

-- 


Phil Archer
W3C Data Activity Lead
http://www.w3.org/2013/data/

http://philarcher.org
@philarcher1



On 17/05/2016 09:19, i-Society i-Society wrote:
> Apologies for cross-postings. Please send it to interested
> colleagues and students. Thanks!
>
> Call for Extended Abstracts and Papers!
>
>
> **********************************************************************************
> International Conference on Information Society (i-Society 2016)
> Technical Co-Sponsored by IEEE UK/RI Computer Chapter
> 10-13 October, 2016
> Dublin, Ireland
> www.i-society.eu
> *********************************************************************************
> The i-Society 2016 is Technical Co-Sponsored by UK/RI Computer
> Chapter. The i-Society is a global knowledge-enriched collaborative
> effort that has its roots from both academia and industry.
> The conference covers a wide spectrum of topics that relate to
> information society, which includes technical and non-technical
> research areas.
> The mission of i-Society 2016 conference is to provide opportunities
> for collaboration of professionals and researchers to share existing
> and generate new knowledge in the field of information society.
> The conference encapsulates the concept of interdisciplinary science
> that studies the societal and technological dimensions of knowledge
> evolution in digital society. The i-Society bridges the gap between
> academia and industry with regards to research collaboration
> and awareness of current development in secure information
> management in the digital society.
> The topics in i-Society 2016 include but are not confined to the
> following areas:
> *New enabling technologies
> - Internet technologies
> - Wireless applications
> - Mobile Applications
> - Multimedia Applications
> - Protocols and Standards
> - Ubiquitous Computing
> - Virtual Reality
> - Human Computer Interaction
> - Geographic information systems
> - e-Manufacturing
> *Intelligent data management
> - Intelligent Agents
> - Intelligent Systems
> - Intelligent Organisations
> - Content Development
> - Data Mining
> - e-Publishing and Digital Libraries
> - Information Search and Retrieval
> - Knowledge Management
> - e-Intelligence
> - Knowledge networks
> *Secure Technologies
> - Internet security
> - Web services and performance
> - Secure transactions
> - Cryptography
> - Payment systems
> - Secure Protocols
> - e-Privacy
> - e-Trust
> - e-Risk
> - Cyber law
> - Forensics
> - Information assurance
> - Mobile social networks
> - Peer-to-peer social networks
> - Sensor networks and social sensing
> *e-Learning
> - Collaborative Learning
> - Curriculum Content Design and Development
> - Delivery Systems and Environments
> - Educational Systems Design
> - e-Learning Organisational Issues
> - Evaluation and Assessment
> - Virtual Learning Environments and Issues
> - Web-based Learning Communities
> - e-Learning Tools
> - e-Education
> *e-Society
> - Global Trends
> - Social Inclusion
> - Intellectual Property Rights
> - Social Infonomics
> - Computer-Mediated Communication
> - Social and Organisational Aspects
> - Globalisation and developmental IT
> - Social Software
> *e-Health
> - Data Security Issues
> - e-Health Policy and Practice
> - e-Healthcare Strategies and Provision
> - Medical Research Ethics
> - Patient Privacy and Confidentiality
> - e-Medicine
> *e-Governance
> - Democracy and the Citizen
> - e-Administration
> - Policy Issues
> - Virtual Communities
> *e-Business
> - Digital Economies
> - Knowledge economy
> - eProcurement
> - National and International Economies
> - e-Business Ontologies and Models
> - Digital Goods and Services
> - e-Commerce Application Fields
> - e-Commerce Economics
> - e-Commerce Services
> - Electronic Service Delivery
> - e-Marketing
> - Online Auctions and Technologies
> - Virtual Organisations
> - Teleworking
> - Applied e-Business
> - Electronic Data Interchange (EDI)
> *e-Art
> - Legal Issues
> - Patents
> - Enabling technologies and tools
> *e-Science
> - Natural sciences in digital society
> - Biometrics
> - Bioinformatics
> - Collaborative research
> *Industrial developments
> - Trends in learning
> - Applied research
> - Cutting-edge technologies
> * Research in progress
> - Ongoing research from undergraduates, graduates/postgraduates and professionals
>
> Important Dates:
>
>
>
> *Extended Abstract (Work in Progress) Submission Date: May 31, 2016
> *Notification of Extended Abstract (Work in Progress) Acceptance/Rejection: June
> 15, 2016
> *Research Paper, Student Paper, Case Study, Report Submission Date: June 20, 2016
> *Notification of Research Paper, Student Paper, Case Study, Report Acceptance /
> Rejection: July 10, 2016
> *Camera Ready Paper Due: August 15, 2016
> *Proposal for Workshops/Tutorials: May 25, 2016
> *Notification of Workshop/Tutorials Acceptance/Rejection: June 10, 2016
> *Poster/Demo Proposal Submission: June 20, 2016
> *Notification of Poster/Demo Acceptance: July 01, 2016
> *Early Bird Registration Deadline (Authors and Participants): July 31, 2016
> *Late Bird Registration Deadline (Authors only): August 31, 2016
> *Late Bird Registration Deadline (Participants only) September 10, 2016
> *Conference Dates: October 10-13, 2016
>
> For more details, please visit www.i-society.eu
>

Received on Tuesday, 17 May 2016 08:59:49 UTC