- From: Melvin Carvalho <melvincarvalho@gmail.com>
- Date: Sun, 21 Nov 2010 00:00:53 +0100
- To: Toby Inkster <tai@g5n.co.uk>
- Cc: Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
On 20 November 2010 20:13, Toby Inkster <tai@g5n.co.uk> wrote: > On Sat, 20 Nov 2010 18:28:24 +0100 > Melvin Carvalho <melvincarvalho@gmail.com> wrote: > >> 1. Would each 'location' be a document or a resource? Web of >> Documents vs Web of Resources? >> >> 2. Could we use foaf:image and dcterms:desc for the game pages? >> >> 3. How would you model the link on each page? > > Sounds like a pretty awesome idea. I'd personally model it like this: > > <#node1> > a game:Node ; > foaf:name "Dark Cave" ; > foaf:depiction <...> ; > dcterms:description "..." . > > I'd say that game:Node is not disjoint with foaf:Document. That gives > you flexibility - in some cases a node might be a page, and in other > cases you might have several nodes described on the same page. > > Links to other places could be accomplished using: > > <#node1> > game:north <#node2> ; > game:south <otherdoc.xhtml#wasteland> ; > game:east <http://example.net/game#node9> . > > The description itself would have more detailed descriptions of the > directions like "To the south lies a desolate wasteland.". Directions > you'd want would probably be eight compass, points plus "up", "down", > "inside", "outside". > > Each node should probably also have co-ordinates (not in WGS84, but a > made-up co-ordinate system), along the lines of: > > <#node1> > game:latitude 123 ; > game:longitude -45 . > > This would not be used for gameplay, but to aid authoring new nodes. > You'd want to have your "north" triple link to a node that you could > plausibly reach by going a short distance north. Hi Toby Thanks for the detailed reply. That sounds excellent, exactly what I was looking form In fact compass directions (plus up and down) bring add a lot to the equation. However most book based text games will have a description added to each link, rather than simply directions to travel. Here's a quick example from googling 'choose your own adventure' : http://www.iamcal.com/games/choose/room.php I think it would be possible to bootstrap some existing stories to the model if we could expand the idea of game:north to have a link and a description, in this way, which I was wondering about. Longer term, I think it would be great to start a simple adventure game in the classic style of 'the hobbit' or 'hitchikers guide' text/graphics based adventures from the 80s, however with the twist that game worlds could link to multiple servers, across the web, allowing anyone to make a 'game withing a game', or web of games. However, that's probably a greater modeling task, so I wanted to start more simply to begin with. So something like <#action1> a game:Action dcterms:description "Jump on the Barrel" game:destination <http://example.net/game/node10> I'm pretty new to modeling this stuff, so not sure how much sense that makes? > >> I'm not sure how the rendering would work, but perhaps it's easy >> enough in RDFa once we have a model. > > I'd be happy to mock-up an interface - perhaps tonight! > > -- > Toby A Inkster > <mailto:mail@tobyinkster.co.uk> > <http://tobyinkster.co.uk> > >
Received on Saturday, 20 November 2010 23:03:16 UTC