- From: Melvin Carvalho <melvincarvalho@gmail.com>
- Date: Mon, 20 Dec 2010 02:31:10 +0100
- To: nathan@webr3.org
- Cc: Toby Inkster <tai@g5n.co.uk>, Joshua Shinavier <josh@fortytwo.net>, mike amundsen <mamund@yahoo.com>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
On 10 December 2010 12:02, Nathan <nathan@webr3.org> wrote: > Melvin Carvalho wrote: >> >> On 21 November 2010 18:12, Toby Inkster <tai@g5n.co.uk> wrote: >>> >>> On Sun, 21 Nov 2010 20:43:34 +0800 >>> Joshua Shinavier <josh@fortytwo.net> wrote: >>> >>>> 1) a "node" should not be *only* a location, but should also include a >>>> game-specific context. E.g. instead of a node for "London", have a >>>> node for "running from zombies in London", with a geo:location link to >>>> the DBpedia resource for London. >>> >>> Yep, that's certainly the idea. A node is equivalent to a page in the >>> CYOA books; not just a physical location. A node may in fact describe a >>> long journey and so describe many locations. >>> >>> The fact that my test nodes correspond with locations is entirely a >>> consequence of the lack of effort and imagination I put into them. >> >> Real world locations might be the way forward. >> >> http://www.youtube.com/watch?v=NMQ5DFkU794 >> >> Is this linked data done right? > > IMHO it's half the point of linked data, for the internet of things and > augmented reality to come together properly requires an open, meshed, > universal data structure that's distributed and not silo based, there's > simply no way to augment the real world with digital data from a single > source or silo - thus, in many respects, that video and game is, imo, linked > data /consumed/ correctly, and can only be done with linked data. Something similar: http://www.youtube.com/watch?v=3WGM37bWQzs&feature=player_embedded > > Best, > > Nathan >
Received on Monday, 20 December 2010 01:32:41 UTC