- From: Ian Wilson <ian@emotion.ai>
- Date: Sat, 02 Sep 2006 16:52:32 +0000
- To: public-xg-emotion@w3.org
Dear all, I am looking forward to contributing to the groups efforts in whatever small way I can. I would also like to thank Marc for his work here to date and the excellent start made at HUMAINE. As a start here is my short(ish) Bio with respect to AI/Emotion : Name: Ian Wilson Affiliations: Emotion AI, emotional behavior and gesture generation ( http://www.emotion.ai , http://blog.emotion.ai ) Attention AI, emotional attention processing of events ( http://www.attention.ai ) Neon AI, core research, development and consulting ( http://www.neon.ai ) all of which are essentially "homes" for my own work. After gaining a degree in Artificial Intelligence (University of Westminster, London) I design and development work on intelligent autonomous full body characters for US Military training simulations and web assistants (Katrix Inc., Princeton, US), next I did design and development work on full bodied conversational web characters, specifically language understanding for English and Japanese and grammar generation for speech recognition systems ( Inago Inc, http;//www.inago.com, Toronto and Tokyo). Since early 2003 I have been pursuing my own ventures with two primary focuses based on my own research and development, ongoing for 12 years now, with emotion based adaptive systems. One focus is on generating emotional behaviors and facial/body gestures for virtual characters and robots. The other focus is on using the emergent adaptive attention processing abilities of this emotion system to prioritize real time complex events. Both very different (which is why I have separated the web sites). My research extends the dimensional paradigm to account for some of its primary flaws and tries to tie the dimensions specific neural systems in terms of their locations, pathways, hormonal control, neurotransmitters as well as their interactions. Personality is produced by variations in the dimensional configurations. I have touched lightly on gender and age affects on the model and how they account for further differences in individual behavior. I am also participating in an effort by the IGDA (International Game Developers Association) AI special interest group to define standard interfaces for Game AI systems. Best Regards, Ian Wilson Founder, Emotion AI, Attention AI.
Received on Saturday, 2 September 2006 17:05:15 UTC