- From: Ian Wilson <ian@neon.ai>
- Date: Wed, 25 Oct 2006 00:07:52 +0900
- To: public-xg-emotion@w3.org
Here are the terms used in my use cases that I thought perhaps needed clarification and could be used in a glossary: personality : configuration of a base system that determines the way in which it processes information and produces actions. event : an action or occurrence, for example receiving an email. emotion engine : software system that is part of a larger software system to give that larger system emotional capabilities. facial / body gesture parameters : contractions or activations or individual muscles . stream of complex events : real time, continuous flow of data that represents real world actions, for example stock prices. reward : an event that the system (or systems user) determines to be beneficial to it. penalty : an event that the system (or systems user) determines to be detrimental to it. confidence : how sure the system is that a certain event is of a certain type. category (context) : Event s are classified into a small number of categories , these can be labeled in various forms that correspond to the application in which the system is being used. From a functional perspective they represent energy, security and resources. type : within each category events are given a specific type. The type and category of an event determines the way in which it is evaluated and processed. I would be happy to clarify any points further if required. Best, Ian
Received on Tuesday, 24 October 2006 15:08:17 UTC