- From: Alejandra Garcia Rojas <alejandra.garciarojas@epfl.ch>
- Date: Thu, 5 Oct 2006 10:37:19 +0200
- To: public-xg-emotion@w3.org
- Message-ID: <3226e2ec0610050137p6fee8806k7ca9db41facb70e9@mail.gmail.com>
Dear all, Find bellow the my use case. Meet you on Monday. Best, Alejandra. This use case fits in the Use case 3: Generation of emotional system behavior 3c: Representation of emotions inside an architecture of behavioral animations. I want to build an ontology driven architecture that allows animating virtual humans (VH) considering a previous definition of their individuality. This individuality is composed of morphological descriptors, personality and emotional state. I want to have a module that conceptualizes the emotion of a VH. This module will serve as input to behavioral controllers that will produce animations and will update the motioned emotion module. The main property that has to have this definition of emotion is to allow plugging algorithms of behavior to allow the reuse of animations and make comparisons with different models of behavior or animation synthesis. · scope of the emotion annotation: a VH emotional state, an animation sequence, as input of behavioral controllers. · emotion description: emotion categories, intensities, duration, VH's body scope, cognition scope, emotion's values and range of values in the different computational representations of emotion. -- Alejandra García Rojas Mtz. PhD Student VRLab EPFL Tel : +41-(0) 21 69-35248 Fax : +41-(0) 21 69-36643
Received on Thursday, 5 October 2006 08:50:48 UTC