- From: Alistair Macdonald <al@bocoup.com>
- Date: Tue, 1 Feb 2011 12:00:43 -0500
- To: Olli@pettay.fi
- Cc: public-xg-audio@w3.org
- Message-ID: <AANLkTimZArcyf=T0h65aQX3aVGn2ubqinDzamTmuW3ff@mail.gmail.com>
Yes Olli, this is a good point. More information and examples on the Audio Data API (the cross-platform Firefox4 audio implementation) can be found here: https://wiki.mozilla.org/Audio_Data_API <https://wiki.mozilla.org/Audio_Data_API>In case this is not clear to anybody, the Audio Group are currently in Incubation mode at the W3C, and all the specs to this point are, by nature: "suggestions". I am excited that we have browser developers so far ahead in implementing their ideas already, this puts us in a great strategic position for the future, as we can already begin to identify what works, how people will use the API, and so on. I am looking forward to seeing the Webkit API land cross-platform, as it will allow for greater community based research/feedback that can be utilized in the coming Audio Working Group / official Audio Spec. of the future. I would be particularly interested to talk to those in the wider proximity of the group, who would be interested in working with both existing vendor implementations/specs to write reviews/guides or simply collect their thoughts on the work thus far. If that sounds like you, please get in touch. -- Al On Tue, Feb 1, 2011 at 11:17 AM, Olli Pettay <Olli.Pettay@helsinki.fi>wrote: > On 02/01/2011 02:03 AM, Chris Rogers wrote: > >> Hi Everybody, >> >> I'd like to announce that Google Chrome now supports the Web Audio API. >> > > I could remind that the other web audio API is available > in Firefox 4 ;) > > > > > -Olli > > > > For now, it needs to be enabled in "about:flags" and runs on Mac OS X >> (Windows and Linux are nearly ready!). I've updated the demo page with >> a link to the binary: >> >> http://chromium.googlecode.com/svn/trunk/samples/audio/index.html >> >> In addition to the downloadable binary I've provided, the code has made >> its way into the Chrome 10 release branch, and will be available in the >> Chrome developer channel (updated weekly). >> >> As a side note, the Apple Safari binary is built from the same audio >> engine code in WebKit. Not surprisingly, the experience in both the >> browsers is very similar when using the audio API. But I'm interested >> in any browser-specific bugs which people find. >> >> Here are some of the next things I plan to do: >> * Work on the final Windows and Linux porting work for Google Chrome >> * Take a vacation! >> * Develop comprehensive layout tests for the Web Audio API in WebKit. >> This will result in a more stable and robust implementation, and can >> help the standardization process move further along. >> >> Cheers, >> Chris >> >> > >
Received on Tuesday, 1 February 2011 17:01:16 UTC