- From: Ian Ni-Lewis <ilewis@google.com>
- Date: Mon, 31 Jan 2011 22:31:23 -0800
- To: Chris Rogers <crogers@google.com>
- Cc: public-xg-audio@w3.org
- Message-ID: <AANLkTim1t=Q-OL1jFhNcRqX6rS90-Zf1aHqbNh_Af+ht@mail.gmail.com>
Awesome!! Great job Chris! Ian Ni-Lewis Google Game Developer Advocate Sent from my Android mobile phone. On Jan 31, 2011 4:04 PM, "Chris Rogers" <crogers@google.com> wrote: > Hi Everybody, > > I'd like to announce that Google Chrome now supports the Web Audio API. For > now, it needs to be enabled in "about:flags" and runs on Mac OS X (Windows > and Linux are nearly ready!). I've updated the demo page with a link to the > binary: > > http://chromium.googlecode.com/svn/trunk/samples/audio/index.html > > In addition to the downloadable binary I've provided, the code has made its > way into the Chrome 10 release branch, and will be available in the Chrome > developer channel (updated weekly). > > As a side note, the Apple Safari binary is built from the same audio engine > code in WebKit. Not surprisingly, the experience in both the browsers is > very similar when using the audio API. But I'm interested in any > browser-specific bugs which people find. > > Here are some of the next things I plan to do: > * Work on the final Windows and Linux porting work for Google Chrome > * Take a vacation! > * Develop comprehensive layout tests for the Web Audio API in WebKit. This > will result in a more stable and robust implementation, and can help the > standardization process move further along. > > Cheers, > Chris
Received on Tuesday, 1 February 2011 06:31:57 UTC