W3C home > Mailing lists > Public > public-xg-audio@w3.org > February 2011

Re: Web Audio API is now available in Chrome

From: Ian Ni-Lewis <ilewis@google.com>
Date: Mon, 31 Jan 2011 22:31:23 -0800
Message-ID: <AANLkTim1t=Q-OL1jFhNcRqX6rS90-Zf1aHqbNh_Af+ht@mail.gmail.com>
To: Chris Rogers <crogers@google.com>
Cc: public-xg-audio@w3.org
Awesome!! Great job Chris!

Ian Ni-Lewis
Google Game Developer Advocate

Sent from my Android mobile phone.
On Jan 31, 2011 4:04 PM, "Chris Rogers" <crogers@google.com> wrote:
> Hi Everybody,
>
> I'd like to announce that Google Chrome now supports the Web Audio API.
For
> now, it needs to be enabled in "about:flags" and runs on Mac OS X (Windows
> and Linux are nearly ready!). I've updated the demo page with a link to
the
> binary:
>
> http://chromium.googlecode.com/svn/trunk/samples/audio/index.html
>
> In addition to the downloadable binary I've provided, the code has made
its
> way into the Chrome 10 release branch, and will be available in the Chrome
> developer channel (updated weekly).
>
> As a side note, the Apple Safari binary is built from the same audio
engine
> code in WebKit. Not surprisingly, the experience in both the browsers is
> very similar when using the audio API. But I'm interested in any
> browser-specific bugs which people find.
>
> Here are some of the next things I plan to do:
> * Work on the final Windows and Linux porting work for Google Chrome
> * Take a vacation!
> * Develop comprehensive layout tests for the Web Audio API in WebKit. This
> will result in a more stable and robust implementation, and can help the
> standardization process move further along.
>
> Cheers,
> Chris
Received on Tuesday, 1 February 2011 06:31:57 UTC

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