- From: jacques lemordant <jacques.lemordant@inria.fr>
- Date: Wed, 30 Jun 2010 11:38:01 +0200
- To: public-xg-audio@w3.org
- Message-Id: <2506EECA-A6F1-4E92-BA5D-F9841691F4AB@inria.fr>
I found the following proposal of Chris very interesting: > Note: This functionality may require either defining new media type(s), or perhaps a change to the <audio> element semantics. In interactive audio, a sound is not the same as a single playable media file; typically a sound (or 'cue') is some kind of bag of pointers to multiple playable audio files, plus some selection logic and/or parameter mapping logic. I will try to illustrate this idea for people not familiar with IA. For example, in Safari and Opera (Firefox soon) , one can put space-structured graphics in an img element: <img src="car.svg" alt="a car" /> and this is conform to the semantic of the img w3c spec Will be nice to be able to put time-structured audio (cue if using iXMF vocabulary) in the audio element: <audio src="beach_music.ixmf" alt="music at the beach"/> with a beach_music file like this one: <cue id="beach_music" loopCount="-1"> <chunk pick="exclusiveRandom"> <sound src="/loop_1-1.wav" pickPriority="2"/> <sound src="/loop_1-2.wav" pickPriority="2"/> <sound src="/loop_1-3.wav" pickPriority="1"/> </chunk> <chunk pick="exclusiveRandom"> <sound src="/loop_2-1.wav" pickPriority="2"/> <sound src="/loop_2-2.wav" pickPriority="2"/> <sound src="/loop_2-3.wav" pickPriority="1"/> </chunk> <panControl> <animate id="slide" attribute="pan" begin="beach_music.start" from="-100" to="100"/> </panControl> </cue> jacques lemordant http://wam.inrialpes.fr
Received on Wednesday, 30 June 2010 10:08:02 UTC