- From: Corban Brook <corbanbrook@gmail.com>
- Date: Mon, 9 Aug 2010 12:18:09 -0400
- To: Chris Rogers <crogers@google.com>
- Cc: Chris Marrin <cmarrin@apple.com>, public-xg-audio@w3.org
Received on Monday, 9 August 2010 16:18:46 UTC
AudioNode.js acts as a javascript bridge between the Google Web Audio API and the Mozilla Audio Data API. Allowing us to run the google examples on the Mozilla Minefield build. http://github.com/corbanbrook/audionode.js You can obtain a recent build of Minefield+audio here: http://ftp.mozilla.org/pub/mozilla.org/firefox/tryserver-builds/david.humphrey@senecac.on.ca-9f9530b5e9b6/ Here are a few of the working examples: http://weare.buildingsky.net/processing/audionode.js/examples/o3d-webgl-samples/pool.html http://weare.buildingsky.net/processing/audionode.js/examples/drum-machine.html http://weare.buildingsky.net/processing/audionode.js/examples/box2d-js/box2d-audio.html re, corban
Received on Monday, 9 August 2010 16:18:46 UTC