- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Tue, 14 Jul 2015 23:08:23 +1200
- To: Philip Jägenstedt <philipj@opera.com>
- Cc: WHATWG <whatwg@whatwg.org>, Andrew Scherkus <scherkus@chromium.org>
On Tue, Jul 14, 2015 at 10:33 PM, Philip Jägenstedt <philipj@opera.com> wrote: > I see, is this a policy that's applied even with a single <video> in a > page, or is it something like a limit on the total number of players > that can be created, or limits on how much stuff (decoders) they set > up internally? Presto actually had a limit on the number of players on > 32-bit systems, as one might otherwise run out of virtual memory with > just a few hundred <video> elements... > There are various kinds of resource limits. The problem with those is that they're fragile and make behavior unpredictable. Rob -- lbir ye,ea yer.tnietoehr rdn rdsme,anea lurpr edna e hnysnenh hhe uresyf toD selthor stor edna siewaoeodm or v sstvr esBa kbvted,t rdsme,aoreseoouoto o l euetiuruewFa kbn e hnystoivateweh uresyf tulsa rehr rdm or rnea lurpr .a war hsrer holsa rodvted,t nenh hneireseoouot.tniesiewaoeivatewt sstvr esn
Received on Tuesday, 14 July 2015 11:08:49 UTC