[whatwg] Worker requestAnimationFrame

For OffscreenCanvas we need a way for a Worker to draw once per composited
frame.

I suggest we create
DedicatedWorkerGlobalScope.requestAnimationFrame(callback) that works
similarly to Window.requestAnimationFrame. To reduce latency for
applications such as VR, I'd like to run the callback after vsync and let
the compositor wait for some implementation-defined amount of time for the
callback to complete before compositing the frame; this will give the
callback a chance to finish rendering and get the results composited before
the next vsync. If the callback runs too long its updates will be applied
to some later frame.

I suggest we later extend this for worker-based control of CSS transforms
etc (i.e. "CompositorWorker").

Rob
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Received on Wednesday, 19 August 2015 02:53:32 UTC