Re: [whatwg] CanvasRenderingContext2D and CSS Image filters

On Thu, Sep 18, 2014 at 11:15 AM, Vivek Galatage <vivekg@chromium.org> wrote:
> Hi all,
>
> I just wrote a test case which involves applying a CSS image filter
> (--webkit-filter or filter) using a grayscale filter.
> http://jsfiddle.net/whyn9075/
>
> With this image element, I used a canvas rendering context 2d to drawImage.
> Here is the link, http://imgur.com/7OgXEwp, to the screenshot of the
> behavior on chrome and FF.
>
> The question is: Should the filter even be applied to the bitmap drawn on
> the canvas?

CSS filters are a rendering-time operation.  They don't do anything to
the image data itself, which is what <canvas> uses when you call
drawImage().

~TJ

Received on Thursday, 18 September 2014 18:32:48 UTC