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Re: [whatwg] WebGL and ImageBitmaps

From: Kenneth Russell <kbr@google.com>
Date: Wed, 14 May 2014 23:42:15 -0700
Message-ID: <CAMYvS2f_ck1y=wXmQKzwkL0EWiui=W-XYRwzVYmk1DXT9XUePg@mail.gmail.com>
To: Ian Hickson <ian@hixie.ch>
Cc: WHAT Working Group <whatwg@whatwg.org>
On Fri, May 9, 2014 at 2:58 PM, Ian Hickson <ian@hixie.ch> wrote:
> On Fri, 9 May 2014, Ian Hickson wrote:
>> On Thu, 18 Jul 2013, Justin Novosad wrote:
>> >
>> > To help us iterate further, I've attempted to capture the essence of
>> > this thread on the whatwg wiki, using the problem solving template. I
>> > tried to capture the main ideas that we seem to agree on so far and I
>> > started to think about how to handle special cases.
>> >
>> > http://wiki.whatwg.org/wiki/ImageBitmap_Options
>>
>> Are the "strongly desired options" in the above wiki page still the
>> options we should be adding?
>
> On the assumption that they are, I filed some bugs to cover this:
>
>    https://www.w3.org/Bugs/Public/show_bug.cgi?id=25642
>    createImageBitmap() options: image data orientation
>
>    https://www.w3.org/Bugs/Public/show_bug.cgi?id=25643
>    createImageBitmap() options: color space handling
>
>    https://www.w3.org/Bugs/Public/show_bug.cgi?id=25644
>    createImageBitmap() options: alpha channel handling
>
> As usual with such bugs, if there is interest amongst browser vendors in
> implementing any of these, please comment on the bug.

For the record, I've commented on the above bugs. I'd personally like
to see them all specified and implemented so that image loading for
the purpose of uploading to WebGL textures can be more efficient.

-Ken
Received on Thursday, 15 May 2014 06:42:41 UTC

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