- From: Rik Cabanier <cabanier@gmail.com>
- Date: Fri, 21 Mar 2014 21:38:04 -0700
- To: kg@luminance.org
- Cc: Justin Novosad <junov@google.com>, WHATWG <whatwg@lists.whatwg.org>, Ian Hickson <ian@hixie.ch>, Simon Sarris <sarris@acm.org>
Hi Katelyn, would this solved by creating a list of resampling methods that are clearly defined in the spec? Do you have a list in mind? On Sat, Mar 15, 2014 at 4:14 AM, K. Gadd <kg@luminance.org> wrote: > In game scenarios it is sometimes necessary to have explicit control > over the filtering mechanism used, too. My HTML5 ports of old games > all have severe rendering issues in every modern browser because of > changes they made to canvas semantics - using filtering when not > requested by the game, sampling outside of texture rectangles as a > result of filtering Can you give an example of when that sampling happens? > , etc - imageSmoothingEnabled doesn't go far enough > here, and I am sure there are applications that would break if > bilinear was suddenly replaced with bicubic, or bicubic was replaced > with lanczos, or whatever. This matters since some applications may be > using getImageData to sample the result of a scaled drawImage and > changing the scaling algorithm can change the data they get. > > One example I can think of is that many games bilinear scale a tiny > (2-16 pixel wide) image to get a large, detailed gradient (since > bilinear cleanly interpolates the endpoints). If you swap to another > algorithm the gradient may end up no longer being linear, and the > results would change dramatically. > > On Fri, Mar 14, 2014 at 1:45 PM, Simon Sarris <sarris@acm.org> wrote: > > On Fri, Mar 14, 2014 at 2:40 PM, Justin Novosad <junov@google.com> > wrote: > >> > >> > >> Yes, and if we fixed it to make it prettier, people would complain > about a > >> performance regression. It is impossible to make everyone happy right > now. > >> Would be nice to have some kind of speed versus quality hint. > > > > > > As a canvas/web author (not vendor) I agree with Justin. Quality is very > > important for some canvas apps (image viewers/editors), performance is > very > > important for others (games). > > > > Canvas fills a lot of roles, and leaving a decision like that up to > > browsers where they are forced to pick one or the other in a utility > > dichotomy. I don't think it's a good thing to leave "debatable" choices > up > > to browser vendors. It ought to be something solved at the spec level. > > > > Either that or end users/programmers need to get really lucky and hope > all > > the browsers pick a similar method, because the alternative is a > > (admittedly soft) version of "This site/webapp best viewed in Netscape > > Navigator". > > > > Simon Sarris >
Received on Saturday, 22 March 2014 04:38:29 UTC