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Re: [whatwg] new constructor method for Path2D

From: Joe Gregorio <jcgregorio@google.com>
Date: Mon, 10 Mar 2014 14:07:28 -0400
Message-ID: <CAA6qSUDGuq+sZKEx0gXG+7iOZd4pSWgehLQLD4YjPc_qQ_xRZg@mail.gmail.com>
To: Rik Cabanier <cabanier@gmail.com>
Cc: Dirk Schulze <dschulze@adobe.com>, "whatwg@whatwg.org" <whatwg@whatwg.org>
On Mon, Mar 10, 2014 at 2:02 PM, Rik Cabanier <cabanier@gmail.com> wrote:
> What are you not sure about?
> The current Path2D interface might be unacceptably slow under certain
> circumstances and there's currently no way for authors to work around this.
> There has to be a hint. If not, I don't see a way that firefox will ship
> this.

What part is slow, the decoding and re-encoding, or is just always the
encoding step
that is slow?

I thought the speed of Path2D came from the reuse, that is, that the build
cost wasn't
a big concern because the speed came from reusing that same object over and
at up to 60fps?
Received on Monday, 10 March 2014 18:08:13 UTC

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