- From: Justin Novosad <junov@google.com>
- Date: Mon, 7 Jul 2014 17:17:41 -0400
- To: Brian Blakely <anewpage.media@gmail.com>
- Cc: "whatwg@lists.whatwg.org" <whatwg@lists.whatwg.org>
Do you have any data to back the proposal? For example, how much overhead do you expect this to save compared to a document that contains just a full-screen canvas? Is the HTML parsing, style calculation and DOM layout overhead really that high for a document that has nothing but a canvas element in it? If it is, perhaps that can be optimized without changing the spec. On Mon, Jul 7, 2014 at 4:35 PM, Brian Blakely <anewpage.media@gmail.com> wrote: > Floating a concept for a document mode which eschews CSS and the DOM > to enable a more jank-free Canvas surface. > > Depending on how this allows for optimization, might be used well for > games, VR, wearables, and ultra-portable or high-performance apps. > Probably most beneficial to memory usage and first paint time. Would > appreciate if some vendor engineers who might be reading could chime > in on this point. > > Strawman: > > Document only contains <!doctype canvas-[2d|3d]> and script elements. > Everything else is ignored. "document" object is gone. > > A Canvas drawing surface consumes the entire viewport. It always has > an opaque backing store, same as specifying getContext('2d', { alpha: > false }). > > UA provides: > * A host object representing surface's CanvasRenderingContext2D or > WebGLRenderingContext (depending on specified doctype). > > * In lieu of DOM, an API for creating offscreen canvases (actually, > this abstraction should probably exist anyway). This might live on > the Context host obj, which may open a beneficial performance > relationship between onscreen canvas and offscreen "children". >
Received on Monday, 7 July 2014 21:18:08 UTC