Re: [whatwg] Drawing shapes on canvas

On Mon, Jan 27, 2014 at 9:28 PM, Rik Cabanier <cabanier@gmail.com> wrote:
>
> On Mon, Jan 27, 2014 at 3:15 PM, Joe Gregorio <jcgregorio@google.com>wrote:
>>
>> Agreed on the complexity and the interactions. Unfortunately dropping all
>> of them but addPath does seem to leave
>> Path with a hole in functionality since CanvasRenderingContext2D has both
>> a fillText() and strokeText(). How about simplifying
>> to just these two add* methods:
>>
>>   void addPath(Path path, SVGMatrix? transformation);
>>   void addText(DOMString text, SVGMatrix? transformation, unrestricted
>> double x, unrestricted double y, optional unrestricted double maxWidth);
>>
>> Note the removal of the CanvasDrawingStyles from addText.
>>
>
> Unfortunately, that doesn't really help.
>  For instance, let's say you request the path for the letter 'o'. It's
> represented by 2 closed paths.
> What winding rule should you use when you fill that path? Should the paths
> be oriented so you have to use a NZO fill or so you can use any winding
> rule?
>
> What happens if the path for a letter intersect with another path (or
> another letter)?
>

OK, I'm convinced that's going to be not very useful for filling if there
aren't some
guarantees about the winding of the resulting path, which is a hard problem.
So I'm fine with just sticking to addPath, which I think was your original
proposal ;-)

  void addPath(Path path, SVGMatrix? transformation);

Received on Thursday, 30 January 2014 22:14:44 UTC