- From: Glenn Maynard <glenn@zewt.org>
- Date: Fri, 27 Sep 2013 21:41:24 -0500
- To: "Jasper St. Pierre" <jstpierre@mecheye.net>
- Cc: whatwg <whatwg@lists.whatwg.org>, Ruben Rodriguez II <whatwg@therealcha0s.net>
On Fri, Sep 27, 2013 at 4:38 PM, Jasper St. Pierre <jstpierre@mecheye.net>wrote: > The issue here is that the canvas API does not specify how pixels are sited > on the canvas: if you imagine pixels as enlarged squares on a grid (shush, > I know), does an X coordinate of 5 name the center of the square, or the > intersection between 4th and 5th squares? > That's not the issue this thread is about. I don't know if it's specified (though I suspect is is), but WebKit, Firefox and IE10's Canvas implementations all use OpenGL's coordinate system. This can be seen in the very first post in the thread, which renders consistently in all three browsers. http://jsfiddle.net/V92Gn/128/ -- Glenn Maynard
Received on Saturday, 28 September 2013 02:41:49 UTC