- From: Glenn Maynard <glenn@zewt.org>
- Date: Thu, 17 Oct 2013 17:01:10 -0500
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: "whatwg@whatwg.org" <whatwg@whatwg.org>
On Thu, Oct 17, 2013 at 4:50 PM, Rik Cabanier <cabanier@gmail.com> wrote: > It seemed like that proposal was harder. Synchronization with the main > drawing thread seemed and the continuous committing seemed difficult too. > Have implementors said that synchronizing the flip is (unreasonably) hard to implement? (I'm not an implementor, but this proposal feels unimplementable to me, or at least catastrophically difficult for WebGL. Compositors are often already threaded, so synchronizing a buffer flip with the compositor doesn't seem too far out there.) > In addition, Ken wanted multiple workers access the same canvas which I > didn't see addressed (unless I missed it). > I don't remember "multiple workers accessing the same canvas" and I'm not quite sure what it means. I do remember "a single (WebGL) context rendering to multiple canvases". Is that what you're thinking of? On Thu, Oct 17, 2013 at 4:51 PM, Rik Cabanier <cabanier@gmail.com> wrote: > Thanks Glenn! > With that info, will there ever be a way to use WebGL in different workers > but going to the same webgl context? > Sorry, which use case is this for? I'm not sure why you'd want to do that, and it sounds like it would expose thread-safety issues to the platform. (I'm not sure if you mean the same thing here and above--they sound similar, but you said "canvas" in one place and "WebGL context" in the other.) (Sorry if I'm forgetting things, the subject has been busy and a little bit noisy...) -- Glenn Maynard
Received on Thursday, 17 October 2013 22:01:35 UTC