- From: Rik Cabanier <cabanier@gmail.com>
- Date: Thu, 17 Oct 2013 13:36:49 -0700
- To: Justin Novosad <junov@google.com>
- Cc: "whatwg@whatwg.org" <whatwg@whatwg.org>, Robert O'Callahan <robert@ocallahan.org>
On Thu, Oct 17, 2013 at 10:57 AM, Justin Novosad <junov@google.com> wrote: > Here is similar concept, but with an API more like WokerCanvas: > The CanvasRenderingContext2D associated with a WorkerCanvas would only > record draw commands, without executing them. The context would be > write-only. When you call commit on the WorkerCanvas, the block of recorded > draw commands would be posted back to the main thread or directly to the > compositor. What I like about this approach is that it is always just > pushing data downstream, thus eliminating buffer synchronization issues as > well as the need for double buffering canvas backing stores. > That is basically what I'm proposing, except that the "commit" is a return for the task. Continually drawing in a worker seems like it would suck up a lot of power and cpu resources... > > > On Thu, Oct 17, 2013 at 1:26 AM, Robert O'Callahan <robert@ocallahan.org>wrote: > >> On Thu, Oct 17, 2013 at 3:34 PM, Rik Cabanier <cabanier@gmail.com> wrote: >> >> > The tasks themselves can also launch synchronized/unsynchronized >> subtasks >> > with promises. A task is considered "done" if it exits and all its >> promises >> > are fulfilled. >> > >> >> It seems that tasks are like workers, but different, and you'd have to do >> a >> lot of extra work to precisely define the execution environment of the >> task >> script. >> >> It also seems that you have to precisely define how different tasks >> interact. For example is the current path left in the canvas by task 1 >> usable by the code in task 2? You also have to define how this works in >> WebGL. >> >> I don't think this supports a worker/task generating a steady stream of >> frames, e.g. for a 3D game. Does it? >> >> I'm not all that enthusiastic :-) >> >> Rob >> -- >> Jtehsauts tshaei dS,o n" Wohfy Mdaon yhoaus eanuttehrotraiitny eovni >> le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o Whhei csha iids >> teoa >> stiheer :p atroa lsyazye,d 'mYaonu,r "sGients uapr,e tfaokreg >> iyvoeunr, >> 'm aotr atnod sgaoy ,h o'mGee.t" uTph eann dt hwea lmka'n? gBoutt uIp >> waanndt wyeonut thoo mken.o w * >> * >> > >
Received on Thursday, 17 October 2013 20:37:20 UTC