- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Wed, 13 Mar 2013 22:45:16 +1300
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: WHAT Working Group <whatwg@whatwg.org>, Ian Hickson <ian@hixie.ch>, Stephen White <senorblanco@chromium.org>
On Wed, Mar 13, 2013 at 4:51 PM, Rik Cabanier <cabanier@gmail.com> wrote: > Also, should opaque go on CanvasRenderingContext2D or the canvas object? > If it's applied to the canvas object, it seems that it should apply to > WebGL too. Does Firefox apply this to WebGL contexts? > We don't, but ideally we would. Rob -- Wrfhf pnyyrq gurz gbtrgure naq fnvq, “Lbh xabj gung gur ehyref bs gur Tragvyrf ybeq vg bire gurz, naq gurve uvtu bssvpvnyf rkrepvfr nhgubevgl bire gurz. Abg fb jvgu lbh. Vafgrnq, jubrire jnagf gb orpbzr terng nzbat lbh zhfg or lbhe freinag, naq jubrire jnagf gb or svefg zhfg or lbhe fynir — whfg nf gur Fba bs Zna qvq abg pbzr gb or freirq, ohg gb freir, naq gb tvir uvf yvsr nf n enafbz sbe znal.” [Znggurj 20:25-28]
Received on Wednesday, 13 March 2013 09:45:44 UTC