Re: [whatwg] Enabling LCD Text and antialiasing in canvas

On Wed, Mar 13, 2013 at 4:51 PM, Rik Cabanier <cabanier@gmail.com> wrote:

> Also, should opaque go on CanvasRenderingContext2D or the canvas object?
> If it's applied to the canvas object, it seems that it should apply to
> WebGL too. Does Firefox apply this to WebGL contexts?
>

We don't, but ideally we would.

Rob
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Received on Wednesday, 13 March 2013 09:45:44 UTC