- From: Rik Cabanier <cabanier@gmail.com>
- Date: Mon, 11 Mar 2013 17:00:16 -0700
- To: Kenneth Russell <kbr@google.com>
- Cc: WHAT Working Group <whatwg@whatwg.org>
Do you expect that createImageData creates an internal copy of the Uint8ClampedArray object or is it live? On Mon, Mar 11, 2013 at 4:28 PM, Kenneth Russell <kbr@google.com> wrote: > It would be useful to be able to create an ImageData [1] object with > preexisting data. The main use case is to display arbitrary data in > the 2D canvas context with no data copies. > > Proposed IDL: > > [NoInterfaceObject] > interface ImageDataFactories { > ImageData createImageData(Uint8ClampedArray data, double sw, double sh); > }; > Window implements ImageDataFactories; > WorkerGlobalScope implements ImageDataFactories; > > createImageData would throw an exception if the length of the > Uint8ClampedArray was not equal to 4 * floor(sw) * floor(sh), or at > least, if the length of the array was less than this value. (Similar > wording would be used to that of CanvasRenderingContext2D's > createImageData.) > > I don't think it is necessary to provide a createImageDataHD in this > interface. The caller will know the devicePixelRatio and determine > whether to generate high-DPI data. > > [1] > http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#imagedata > > Comments? > > Thanks, > > -Ken >
Received on Tuesday, 12 March 2013 00:00:43 UTC